Apollo fires an arrow that explodes in Efreet's shoulder. (1 bruise). Nightweaver joins the stone guy and his group attacking guards around the ship taking down a guard with a kick to the head. The ship deploys a number of point defense weapons that pin down some of the attackers.
Wren spies the assault on Star, and notes that the shield helped out a little. He turns his attention to the rest of the battlefield, as he wonders where he is needed most. "Everyone give a status report. Star and I are out and ready. Where are we needed?"
Hope manages to keep her temper and her cool, the icy power she's manipulating helping with that. She sidesteps the Efreet's attack and then lashes out at him as he rushes past, firing at near point blank range, grateful that she's been able to learn how to change her attacks to suite the situation.
Hope gets struck by another volley of energy blades, but is only lightly hurt (another bruise). She ignores the attack and goes for the flaming monster, blasting him with a bolt of cold that immediately extinguishes his flames and sends him crashing into the sand dunes, sending steam and hot sand high into the air (KO).
Star rights herself after the being clipped by the Pharoah.
It'd be awful to throw up inside this thing. Well, I'm here... Let's not fail again. "
I'm by the ship and the force field is down because the Mystery Super is attacking it from behind," Star says into the comm. She jinks aboutin a blur of motion, then creates several white hot plasma spheres which arc downwards towards her fallen opponent. "
Just a minute, I need to get rid of this guy. Optic, can you tell me where to aim to hit any other important systems inside or outside of the ship?"
Star will to stay in a line between the Egyptian super and the ship's guns, so weapons fire will strike her assailant should it miss her.
Those railgun slugs are hard to see; be careful.
------------------------------------
Spend a HP to recover a fatigue level.
Standard Action: Fire Plasma Orbs at the Pharoah. Plasma Control +8 Autofire 2 (1 for 1, max 4), Penetrating 3 (4/rank, +3) Homing 2 (2 extra chances), Indirect 3 (any angle), Precise.
Defensive Attack: -5, Attack +8:
21 (23 versus stunned target?)
Move Action: Acrobatic Trick: Redirect an attack from the ship into Pharoah. Acrobatics +14 (+20-5 move action, -1 fatigue):
33
Free Action: activate Displacement versus normal sight, unless using Wren's shield gets in the way.
Def 27/14. Toughness +9. 3 Bruises. Fatigued. 2 HP. Wren's armor has 1 damage
The ship's tower deploys its two defensive cannons, flanking the lower end of the bridge, which fire continuous beams. Star dodges one, and maneuvers one into Pharaoh, blasting him back across the desert, and leaving a smoking would in his back. (restunned, another bruise and injury)
Optic directs Star to hit the communications array on top of the tower, but only damages it.
OK, now that Star has stunned Pharoah, change Nitro's attack to on him. Assuming that he's both prone and stunned, Power Attack for 5 and leap over and attack him (otherwise PA for 3). "Nice shot Star! I'll try to make it a combo"
Nitro jumps into the air, landing with a two-fisted bash that drives Pharaoh deep into the sand (KO). Leopard recovers (hp to Nitro), and sees that things are going very badly. As Hope flies by, LL jumps up and spikes Hope into the sand. (stunned, 1 bruise)
"Damit, I knew he had to be around here somewhere." Optic keeps his sight on Control Freak while passing the info along, determined to keep his powers busy.
[sblock=ooc] Readied action to attempt to Counter anything Control Freak tries to do using Datalink. (Willing to use Hero Point if required for power stunt, etc.) +16 Computers [/sblock]
Thessaly casts a spell under her breath, focusing on Control Freak and his gang of goons. From the shadows they cast and from all around them chains of black iron graven with glowing red runes snap out and twine around the supervillains as their manacle ends seek to clamp around any extremities handy!
(Chains of Thought! Shapeable area to get all the baddies and exclude any goodies, DC 21)
Viridian and Optic bravely run downstairs to confront the four supers.
Optic fails to stop Control Freak from overriding a couple of doors. He hears the telepath, sending him information that gives him access to the base's key systems, other than, interestingly, the core database's final firewall.
Viridian sees the door in front of her open suddenly, encountering Control Freak and his entourage. Her enchanted chains bind Murder Mouse and his really big guns entirely (Helpess!), and Control Freak himself (Helpless!...other than mental actions though, and that's what's important.)
Battle Bee raises his right hand, and fires a stream of black spines at her.She gets hit by several (rerolls staggered result, is stunned instead). She is knocked back into the wall, then tries to steady herself, only to notice that the darts are poisonous. She takes a step and falls to her knees.
Battle Bunny and his warhammer jumps at Viridian and clubs her over the head. Its knocks her down (bruised), and she blacks out for a while. (failed save v linked fatigue effect by 10+...first time she went down the entire campaign.)
Meanwhile on the surface, the Mystery Super and her group continue to wreak havoc on the fleeing and disorganized attack force, continuing to fire their foot-and-a-half long exploding, armor piercing depleted uranium shells.
One of the troop carriers, as well as two tanks and four mechs, actually do manage to reach the base. The troop carrier unloads, and the telepath shows his true power. As the soldiers get out, many of them spasm, reacting as if they are being shot. Some fall from the psychosomatic wounds, and others begin shooting at their comrades, with the ATTACKERS screaming things like "Traitor!", "Why are you attacking me!" , and "Where did these guys come from!"