Eskaar Pureflame
Male Dragonborn Cleric 1
"Karis the Great, ruler of Arkhosia sent me."
Background
How young was I when I first saw Karis. I can't remember, but I remember that moment. I was not even half the size I have today. I was with my father and we walked inside a large court where the militaries where standing. My father had a meeting with an officier and had decided to show me whta his works was. He was a diplomat. He had to meet with an officier for official matter between two house of the empire. I don't rmember what was the acse exactly, nit did it matter to me anyway. But I saw Karis standing there, looking at his troops. I had never seen a dragon so large. And not only that, but the color of my scales was the same then his.
That image marked me. It has so much that I decide to join the order of Karis. I did my training both under my father's wing and the order. I developped my skills of Faith, of Diplomat and of Warrior. I was admired by other young dragonborn by my fervor, my zeal and my faith toward the great Karis, but I always have felt to have been chosen, so I had to live to the height of my destiny.
Personality & Appearance
Large and muscular dragonborn, his scales are red just as the falmes that inhabit inside of him. He has lived with the passion toward his god for a long time and it can be seen in his eyes. Faithfull, loyal and zealous, he proudly show the symbol of his patron on his chainmail.
[sblock=Abilities]
Code:
[U]Ability scores[/U]
Strength : [B]19 (+4)[/B] Hit points : [B]26[/B]
Constitution : [B]14 (+2)[/B] Bloodied : [B]13[/B]
Dexterity : [B]14 (+2)[/B] Surges : [B]8[/B]
Intelligence : [B]10 (+0)[/B] Surges/day : [B]7[/B]
Wisdom : [B]18 (+4)[/B] Initiative : [B]+2[/B]
Charisma : [B]19 (+4)[/B]
[U]Defenses:[/U]
Armour class : [B]16[/B]
Fortitude : [B]14[/B]
Reflex : [B]12[/B]
Will : [B]16[/B]
[U]Skills[/U]
Arcane (Int): [B]+ 5[/B] (trained)
Bluff (Cha): [B]+ 9[/B] (trained)
Diplomatie (Cha): [B]+ 9[/B] (trained)
History (Int): [B]+ 2[/B] (+2 racial bonus)
Insight (Wis): [B]+ 9[/B] (trained)
Intimidate (Cha): [b]+ 6[/B] (+2 racial bonus)
Religion (Int): [b]+ 5[/B] (trained)
Languages:
Common, Draconic
Feats
Skill Training: Bluff, Ritualist (Class Bonus)
Rituals
Gentle Repose (Heal, 1)
Secret Pages (Arcane, 1)
Racial Ability
Dragonborn Fury: +1 to attack rolls while bloodied
Draconic Heritage: Surge value = 1/4 max hp + Con bonus
Dragon Breath: See encounter powers
Class Ability
Channel Divinity: Can use one Channel Divinity power per encounter
Healer's Lore: Add Wis bonus to all healing from power with healing keyword
Healing Word: See encounter powers
Ritual Caster: Gain Ritualist Feat and two rituals
Weapon Proficiency:
Cloth, Leather, Hide, Chainmail
Weapon Proficiency:
Simple melee, simple ranged
Size: Medium
Speed: 5 squares (Base: 6)
Vision: Normal [/sblock]
[sblock=Powers]
Basic attack
Scythe

Standard action, Attack: +6[Str] vs. AC;
Hit: Damage: 2d4 +4[Str]
Sling

Standard action, Attack: +4[Str] vs. AC;
Hit: Damage: 1d6 +2[Dex]
At-will:
Righteous Brand (Cleric - Divine, Weapon)

Standard Action, Melee Weapon, +6[Str] vs. AC
Hit: One traget takes 2d4[W]+4[Str] damage. one ally within 5 squares gain +4[Str]
Sacred Flame (Cleric - Divine, Implement, Radiant)

Standard Action, Ranged 5, +4[Wis] vs. Refl.
Hit: One target takes 1d6+4[Wis] radiant damage. One ally in sight gain 4[Cha+1/2lvl] temporary hit point or make a saving throw
Encounter:
Dragon Breath (Dragonborn - Fire)

Minor Action, Close Blast 3, +6[Str+2] vs. Refl.
Hit: All creature in area takes 1d6+2[Con] fire damage
Channel Divinity: Divine Fortune (Cleric - Divine)
Free Action, Personal
Effect: You gain +1 to your next attack roll or saving throw before the end of your next turn
Channel Divinity: Turn Undead (Cleric - Divine, Implement, Radiant)

Standard Action, Close Burst, +4[Wis] vs. Will
Hit: Each undead creature in burst takes 1d10+4[Wis] radiant damages, is pushed 7[Cha+3] squares away and is immobilized until the end of the next turn.
Miss: Each undead creature in burst takes half damage. No push or immobilisation.
Healing Word (Cleric - Divine, Healing)

Minor Action, Close Burst 5
Effect: You or one ally can spend a healing surge and regain an additional 1d6+4[Wis] hp
Divine Glow (Cleric - Divine, Implement, Radiant)

Standard Action, Close Blast 3, +4[Wis] vs. Refl
Hit: Each enemy in blast takes 1d8+4[Wis] radiant damage
Effect: Allies in blast gain +2 to attack rolls until the end of your next turn
Daily:
Avenging Flame (Cleric - Divine, Fire, Weapon)

Standard Action, Melee Weapon, +6[Str] vs. AC
Hit: One target takes 4d4[2W]+4[STR] damage and 5 ongoing fire damage (saves end)
Miss: One target takes half damage. No ongoing fire damage.
Special: If target attacks on his turn, he cannot save against the ongoing damage at the end of that turn.
Utility:
None
[/sblock]
[sblock=Equipment]
Code:
[U]Currency:[/U] 21 gp
[U]Equipment Price Weight Other[/U]
Chainmail 40 gp 40.0 lb. Heavy armour
Scythe 5 gp 6.0 lb.
Sling 1 gp 0.0 lb. Load Free
Bullets (20) 1 gp 5.0 lb.
Holy Symbol 10 gp 1.0 lb.
Ritual Book - gp 3.0 lb.
Backpack 2 gp 2.0 lb.
Bedroll 1 sp 5.0 lb.
Flint & Steel 1 gp -
Pouch, belt 1 gp 0.5 lb.
Rations, trail 5 gp 10.0 lb. 10 days
Rope, hemp 1 gp 10.0 lb. 50 ft.
Sunrod (2) 4 gp 2.0 lb.
Waterskin 1 gp 4.0 lb.
[B]Total 94 gp 85.5 lb.[/B]
Normal load: 180 lb.
Heavy load: 360 lb.
Max. drag load: 900 lb.
[/sblock]