Eskaar Pureflame
Male Dragonborn Cleric 1
"Karis the Great, ruler of Arkhosia sent me." 
Background 
How young was I when I first saw Karis. I can't remember, but I remember that moment. I was not even half the size I have today. I was with my father and we walked inside a large court where the militaries where standing. My father had a meeting with an officier and had decided to show me whta his works was. He was a diplomat. He had to meet with an officier for official matter between two house of the empire. I don't rmember what was the acse exactly, nit did it matter to me anyway. But I saw Karis standing there, looking at his troops. I had never seen a dragon so large. And not only that, but the color of my scales was the same then his.
That image marked me. It has so much that I decide to join the order of Karis. I did my training both under my father's wing and the order. I developped my skills of Faith, of Diplomat and of Warrior. I was admired by other young dragonborn by my fervor, my zeal and my faith toward the great Karis, but I always have felt to have been chosen, so I had to live to the height of my destiny.
Personality & Appearance
Large and muscular dragonborn, his scales are red just as the falmes that inhabit inside of him. He has lived with the passion toward his god for a long time and it can be seen in his eyes. Faithfull, loyal and zealous, he proudly show the symbol of his patron on his chainmail. 
[sblock=Abilities]
	
	
	
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		[U]Ability scores[/U]
Strength     : [B]19 (+4)[/B]     Hit points : [B]26[/B]
Constitution : [B]14 (+2)[/B]     Bloodied   : [B]13[/B] 
Dexterity    : [B]14 (+2)[/B]     Surges     : [B]8[/B]
Intelligence : [B]10 (+0)[/B]     Surges/day : [B]7[/B]     
Wisdom       : [B]18 (+4)[/B]     Initiative : [B]+2[/B]
Charisma     : [B]19 (+4)[/B]     
[U]Defenses:[/U]
Armour class : [B]16[/B]
Fortitude    : [B]14[/B] 
Reflex       : [B]12[/B] 
Will         : [B]16[/B]
[U]Skills[/U]
Arcane     (Int): [B]+ 5[/B] (trained)
Bluff      (Cha): [B]+ 9[/B] (trained) 
Diplomatie (Cha): [B]+ 9[/B] (trained) 
History    (Int): [B]+ 2[/B] (+2 racial bonus)
Insight    (Wis): [B]+ 9[/B] (trained)  
Intimidate (Cha): [b]+ 6[/B] (+2 racial bonus)
Religion   (Int): [b]+ 5[/B] (trained)
	 
 
Languages:  
Common, Draconic
Feats
Skill Training: Bluff, Ritualist (Class Bonus)
Rituals
Gentle Repose (Heal, 1)
Secret Pages (Arcane, 1)
Racial Ability
Dragonborn Fury: +1 to attack rolls while bloodied
Draconic Heritage: Surge value = 1/4 max hp + Con bonus
Dragon Breath: See encounter powers 
Class Ability
Channel Divinity: Can use one Channel Divinity power per encounter
Healer's Lore: Add Wis bonus to all healing from power with healing keyword
Healing Word: See encounter powers
Ritual Caster: Gain Ritualist Feat and two rituals
Weapon Proficiency: 
Cloth, Leather, Hide, Chainmail
Weapon Proficiency: 
Simple melee, simple ranged
Size:   Medium
Speed:  5 squares (Base: 6)
Vision: Normal [/sblock]
[sblock=Powers]
Basic attack
Scythe

 Standard action, Attack: +6[Str] vs. AC;
Hit: Damage: 2d4 +4[Str]
Sling

 Standard action, Attack: +4[Str] vs. AC;
Hit: Damage: 1d6 +2[Dex]
 
At-will:
Righteous Brand (Cleric - Divine, Weapon)

 Standard Action, Melee Weapon, +6[Str] vs. AC  
Hit: One traget takes 2d4[W]+4[Str] damage. one ally within 5 squares gain +4[Str]
Sacred Flame (Cleric - Divine, Implement, Radiant)

 Standard Action, Ranged 5, +4[Wis] vs. Refl.  
Hit: One target takes 1d6+4[Wis] radiant damage. One ally in sight gain 4[Cha+1/2lvl] temporary hit point or make a saving throw
 
Encounter:
Dragon Breath (Dragonborn - Fire)

 Minor Action, Close Blast 3, +6[Str+2] vs. Refl.  
Hit: All creature in area takes 1d6+2[Con] fire damage
Channel Divinity: Divine Fortune (Cleric - Divine)
Free Action, Personal  
Effect: You gain +1 to your next attack roll or saving throw before the end of your next turn
Channel Divinity: Turn Undead (Cleric - Divine, Implement, Radiant)

 Standard Action, Close Burst, +4[Wis] vs. Will 
Hit: Each undead creature in burst takes 1d10+4[Wis] radiant damages, is pushed 7[Cha+3] squares away and is immobilized until the end of the next turn.
Miss: Each undead creature in burst takes half damage. No push or immobilisation.
Healing Word (Cleric - Divine, Healing)

 Minor Action, Close Burst 5  
Effect: You or one ally can spend a healing surge and regain an additional 1d6+4[Wis] hp
Divine Glow (Cleric - Divine, Implement, Radiant)

 Standard Action, Close Blast 3, +4[Wis] vs. Refl 
Hit: Each enemy in blast takes 1d8+4[Wis] radiant damage
Effect: Allies in blast gain +2 to attack rolls until the end of your next turn
 
Daily:
Avenging Flame (Cleric - Divine, Fire, Weapon)

 Standard Action, Melee Weapon, +6[Str] vs. AC 
Hit: One target takes 4d4[2W]+4[STR] damage and 5 ongoing fire damage (saves end)
Miss: One target takes half damage. No ongoing fire damage.
Special: If target attacks on his turn, he cannot save against the ongoing damage at the end of that turn.
 
Utility:
None
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[sblock=Equipment]
	
	
	
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		[U]Currency:[/U] 21 gp
[U]Equipment           Price    Weight      Other[/U]
Chainmail              40 gp    40.0 lb.    Heavy armour
Scythe                  5 gp     6.0 lb.    
Sling                   1 gp     0.0 lb.    Load Free
Bullets (20)            1 gp     5.0 lb.
Holy Symbol            10 gp     1.0 lb.
Ritual Book             - gp     3.0 lb.
  
Backpack                2 gp     2.0 lb.
Bedroll                 1 sp     5.0 lb.
Flint & Steel           1 gp       -
Pouch, belt             1 gp     0.5 lb.
Rations, trail          5 gp    10.0 lb.    10 days
Rope, hemp              1 gp    10.0 lb.    50 ft.
Sunrod (2)              4 gp     2.0 lb.   
Waterskin               1 gp     4.0 lb.      
[B]Total               94 gp    85.5 lb.[/B]
Normal load:    180 lb.
Heavy load:     360 lb.
Max. drag load: 900 lb.
	 
 [/sblock]