Feylight and Dragonbreath 4E [Closed. Accepting Alternates]

justinbot

First Post
If you still have room for a wizard here are my rough stats. Working up a background now.

Rolled:


16 16 13 12 11


18 to Int with the human +2 there as well.


Human Male Wizard


Unaligned


Abilites


Str: 11
Con: 16


Dex: 13
Int: 20


Wis: 12
Cha: 16


HP: 26 Bloodied: 13 Surge: 7 Surges/Day: 9

AC: 16


Saves


Fort: 14 Reflex: 16 Will: 16


Trained Skills:


Arcana +10
Diplomacy +8
History +10
Insight +6
Religion +10


Languages:


Common, Draconic


Feats:


Astral Fire
Raging Storm


Class Features:


Staff of Defense
Rituals (Comprehend Language, Silence, Tenser's Floating Disc)


Powers:


Cantrips (Ghost Sound, Light, Mage Hand, Prestidigitation)


At-Will:


Magic Missile
Scorching Burst
Thunderwave


Encounter:


Burning Hands


Daily:


Flaming Sphere
Acid Arrow
 

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Velmont

First Post
Eskaar Pureflame
Male Dragonborn Cleric 1

"Karis the Great, ruler of Arkhosia sent me."

Background
How young was I when I first saw Karis. I can't remember, but I remember that moment. I was not even half the size I have today. I was with my father and we walked inside a large court where the militaries where standing. My father had a meeting with an officier and had decided to show me whta his works was. He was a diplomat. He had to meet with an officier for official matter between two house of the empire. I don't rmember what was the acse exactly, nit did it matter to me anyway. But I saw Karis standing there, looking at his troops. I had never seen a dragon so large. And not only that, but the color of my scales was the same then his.

That image marked me. It has so much that I decide to join the order of Karis. I did my training both under my father's wing and the order. I developped my skills of Faith, of Diplomat and of Warrior. I was admired by other young dragonborn by my fervor, my zeal and my faith toward the great Karis, but I always have felt to have been chosen, so I had to live to the height of my destiny.

Personality & Appearance
Large and muscular dragonborn, his scales are red just as the falmes that inhabit inside of him. He has lived with the passion toward his god for a long time and it can be seen in his eyes. Faithfull, loyal and zealous, he proudly show the symbol of his patron on his chainmail.


[sblock=Abilities]
Code:
[U]Ability scores[/U]
Strength     : [B]19 (+4)[/B]     Hit points : [B]26[/B]
Constitution : [B]14 (+2)[/B]     Bloodied   : [B]13[/B] 
Dexterity    : [B]14 (+2)[/B]     Surges     : [B]8[/B]
Intelligence : [B]10 (+0)[/B]     Surges/day : [B]7[/B]     
Wisdom       : [B]18 (+4)[/B]     Initiative : [B]+2[/B]
Charisma     : [B]19 (+4)[/B]     

[U]Defenses:[/U]
Armour class : [B]16[/B]
Fortitude    : [B]14[/B] 
Reflex       : [B]12[/B] 
Will         : [B]16[/B]

[U]Skills[/U]
Arcane     (Int): [B]+ 5[/B] (trained)
Bluff      (Cha): [B]+ 9[/B] (trained) 
Diplomatie (Cha): [B]+ 9[/B] (trained) 
History    (Int): [B]+ 2[/B] (+2 racial bonus)
Insight    (Wis): [B]+ 9[/B] (trained)  
Intimidate (Cha): [b]+ 6[/B] (+2 racial bonus)
Religion   (Int): [b]+ 5[/B] (trained)

Languages:
Common, Draconic

Feats
Skill Training: Bluff, Ritualist (Class Bonus)

Rituals
Gentle Repose (Heal, 1)
Secret Pages (Arcane, 1)

Racial Ability
Dragonborn Fury: +1 to attack rolls while bloodied
Draconic Heritage: Surge value = 1/4 max hp + Con bonus
Dragon Breath: See encounter powers

Class Ability
Channel Divinity: Can use one Channel Divinity power per encounter
Healer's Lore: Add Wis bonus to all healing from power with healing keyword
Healing Word: See encounter powers
Ritual Caster: Gain Ritualist Feat and two rituals

Weapon Proficiency:
Cloth, Leather, Hide, Chainmail

Weapon Proficiency:
Simple melee, simple ranged

Size: Medium
Speed: 5 squares (Base: 6)
Vision: Normal [/sblock]

[sblock=Powers]Basic attack
Scythe
:bmelee: Standard action, Attack: +6[Str] vs. AC;
Hit: Damage: 2d4 +4[Str]

Sling
:ranged: Standard action, Attack: +4[Str] vs. AC;
Hit: Damage: 1d6 +2[Dex]​

At-will:
Righteous Brand (Cleric - Divine, Weapon)
:melee: Standard Action, Melee Weapon, +6[Str] vs. AC
Hit: One traget takes 2d4[W]+4[Str] damage. one ally within 5 squares gain +4[Str]

Sacred Flame (Cleric - Divine, Implement, Radiant)
:ranged: Standard Action, Ranged 5, +4[Wis] vs. Refl.
Hit: One target takes 1d6+4[Wis] radiant damage. One ally in sight gain 4[Cha+1/2lvl] temporary hit point or make a saving throw​

Encounter:
Dragon Breath (Dragonborn - Fire)
:close: Minor Action, Close Blast 3, +6[Str+2] vs. Refl.
Hit: All creature in area takes 1d6+2[Con] fire damage

Channel Divinity: Divine Fortune (Cleric - Divine)
Free Action, Personal
Effect: You gain +1 to your next attack roll or saving throw before the end of your next turn

Channel Divinity: Turn Undead (Cleric - Divine, Implement, Radiant)
:close: Standard Action, Close Burst, +4[Wis] vs. Will
Hit: Each undead creature in burst takes 1d10+4[Wis] radiant damages, is pushed 7[Cha+3] squares away and is immobilized until the end of the next turn.
Miss: Each undead creature in burst takes half damage. No push or immobilisation.

Healing Word (Cleric - Divine, Healing)
:close: Minor Action, Close Burst 5
Effect: You or one ally can spend a healing surge and regain an additional 1d6+4[Wis] hp

Divine Glow (Cleric - Divine, Implement, Radiant)
:close: Standard Action, Close Blast 3, +4[Wis] vs. Refl
Hit: Each enemy in blast takes 1d8+4[Wis] radiant damage
Effect: Allies in blast gain +2 to attack rolls until the end of your next turn​

Daily:
Avenging Flame (Cleric - Divine, Fire, Weapon)
:melee: Standard Action, Melee Weapon, +6[Str] vs. AC
Hit: One target takes 4d4[2W]+4[STR] damage and 5 ongoing fire damage (saves end)
Miss: One target takes half damage. No ongoing fire damage.
Special: If target attacks on his turn, he cannot save against the ongoing damage at the end of that turn.

Utility:
None​
[/sblock]

[sblock=Equipment]
Code:
[U]Currency:[/U] 21 gp


[U]Equipment           Price    Weight      Other[/U]
Chainmail              40 gp    40.0 lb.    Heavy armour

Scythe                  5 gp     6.0 lb.    
Sling                   1 gp     0.0 lb.    Load Free
Bullets (20)            1 gp     5.0 lb.

Holy Symbol            10 gp     1.0 lb.
Ritual Book             - gp     3.0 lb.
  
Backpack                2 gp     2.0 lb.
Bedroll                 1 sp     5.0 lb.
Flint & Steel           1 gp       -
Pouch, belt             1 gp     0.5 lb.
Rations, trail          5 gp    10.0 lb.    10 days
Rope, hemp              1 gp    10.0 lb.    50 ft.
Sunrod (2)              4 gp     2.0 lb.   
Waterskin               1 gp     4.0 lb.      

[B]Total               94 gp    85.5 lb.[/B]

Normal load:    180 lb.
Heavy load:     360 lb.
Max. drag load: 900 lb.
[/sblock]
 
Last edited:

Rayex

First Post
Rozax, Male Dragonborn Fighter.

My rolls; 13, 13, 14, 15, 15, 18. Making one of the 13s an 18, resulting in:
13, 14, 15, 15, 18, 18.

Stats:

Str: 18 + 2racial
Con: 18
Dex: 15
Int: 14
Wis: 15
Cha: 13 + 2racial

Powers:
At will:
Tide of Iron
Sure Strike
Encounter:
Covering Attack
Daily:
Villain's Menace.

feat:
dragonborn frenzy OR Weapon Focus.

Fluff will have to come tomorrow'ish, Im affraid.
 

Walking Dad

First Post
Malek, Tiefling Warlock

[sblock]Str: 12 +1
Con: 18 +4
Dex: 15 +2
Int: 19 +4
Wis: 15 +2
Cha: 20 +5

AC: 16
Fort: 14
Reflex: 15
Will: 16

HP: 30
Bloodied: 15
Healing Surges: 10
Healing per surge: 7


Feat: Hellfire Blood

Skills:
Passive Insight 17
Passive Perception 12

Acrobatics +2
Arcana* +9
Athletics +1
Bluff* +12
Insight* +7
Perception +2
Stealth +4
Streetwise* +10

Languages: Common, Supernal

Powers:

At Will:
Eyebite (+5 vs will; 1d6+5 invisible to enemy)
Dire Radiance (+5 vs fort; 1d6+5 takes damage if approach)

Encounter:
Dreadful Word (+6 vs will; 2d8+6 -5 on will defense untill end next turn)
Infernal Wrath (special)

Daily:
Dread Star (+6 vs will; 3d6+6 immobilized end of turn, -2 will [save])

Equipment:
Leather armor, 3 daggers, wand, backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 days' trail rations, 50 ft. of hempen rope, waterskin


Malek is a hire of an infernal bloodline with many infernal warlocks in it. He abhors this self-induced slavery and searched for other means of powers. Finally he succeeded in 'optaining' an obscure text about astronomy and astrology from the Apprentices of the Stars, not teaching only how to navigate a ship, but also shows the method how to make a pact with the creatures that live in the void between the stars. He gladly made the pact, requiering some strange oaths, but not the kind of servitude most infernal pacts require.
One of his oaths brings him in just the company of the other members of the soon to be formed adventuring group.[/sblock]


More background, skills and equipment later.
 
Last edited:

Brother Shatterstone

Dark Moderator of PbP
Sorry All. ENWorld has been down for me most of the day... Why I really don't know as I see that others have been posting on the forum...

Anyhow, I'm sure there are errors, and flatly, some areas of the sheet are unfinished, but here's what I got.

Oh! Quick question. Does anyone know what it costs for an oversized weapon...? (not to mention any increase in weight.)

They talk about it in the PHB but it doesn't go into cost... (Then again it does seem poorly organized.)

[sblock]Character Name :
Character Race : Bugbear
Character Class : Ranger
Alignment :

Gender :
Age :
Height :
Weight :
Eyes :
Hair :

Size : Medium
Speed : 6 Squares
Vision : Low-Light

Character Level : 1st
Known Languages : Common, Goblin

-------------------------------------------------------

Strength : 20 +5 (+2 Racial Adjustment)
Dexterity : 17 +3 (+2 Racial Adjustment)
Constitution : 17 +3
Intelligence : 13 +1
Wisdom : 15 +2
Charisma : 11 +0


-------------------------------------------------------

Armor Class : 16 [ BASE (10) + LEVEL (+0) + ARMOR (+3) + DEX (+3)]

Flatfooted Armor Class : xx
AC Penalty: -1
Armor Type & Weight: Hide Armor [15 lbs] (25 GP)

Armor weight : 15 lbs.
H it Po1s : 29
Blooded : 14
Healing Surges: 9

-------------------------------------------------------

Fortitude: 15 [ BASE (10) + LEVEL (+0) + STR (+5)]
Reflex: 13 [ BASE (10) + LEVEL (+0) + DEX (+3)]
Will : 12 [ BASE (10) + LEVEL (+0) + WIS (+2)]

-------------------------------------------------------

Initiative Modifier : +x
Base Attack Bonus : +0

Melee Attack Role : +5
Ranged Attack Bonus : +3

-------------------------------------------------------

Weapons :

Bastard Sword / 1dx damage (Bonus) / X critical (20) / damage type / x lbs. (30 gp)

.weapon / 1dx damage (Bonus) / X critical (20) / damage type / x lbs. (cost)

Weapon weight : x lbs.
-------------------------------------------------------

Trained Skills : Endurance; Heal; Nature; Perception; Stealth

Acrobatics +3 (0 + 3)
Arcana +1 (0 + 1)
Athletics +5 (0 + 5)
Bluff +0 (0 + 0)
Diplomacy +0 (0 + 0)
Dungeoneering +0 (0 + 2)
Endurance +8 (5 + 3)
Heal +7 (5 + 2)
History +0 (0 + 1)
Insight +3 (0 + 3)
Intimidate +0 (0 + 0)
Nature +7 (5 + 2)
Perception +7 (5 + 2)
Religion +1 (0 + 1)
Stealth +8 (5 + 3)
Streetwise +0 (0 + 0)
Thievery +3 (0 + 3)


* Armor Check Penalty Applies
[CC] Cross Class Skill
-------------------------------------------------------

Other Racial Traits and Powers
Oversized (Use Weapons of Medium or Large Size)
Predatory Eye +1d6 1/Encounter (Combat Advantage Needed)

Class Features
Two-Blade Fighting Style (Primary: Right Hand)
Hunter's Quarry (d8)
Prime Shot

Powers
Hit and Run (1st level AW)
Twin Strike (1st level AW)
Dire Wolf Strike (1st level EE)
Jaws of the Wolf (1st level DE)

Feats
Weapon Proficiency: Bastard Sword (1st Level)
-------------------------------------------------------

Equipment & Gear:
Standard Adventurer's Kit (15 gp) (33 lbs)
--- Backpack
--- Bedroll
--- Flint and Steel (pouch, belt)
--- Belt, Pouch
--- Rations, Trial (10 Days)
--- Rope, Hempen (50 ft.)
--- Sunrods (2)
--- Waterskin




EQUIPMENT WEIGHT: 33 lbs.
ARMOR WEIGHT: 15 lbs.
WEAPON WEIGHT: 6 lbs.
TOTAL WEIGHT: 54 lbs.

Carrying Capacity Normal: up to 200 lb. Heavy: 400 lb.


-------------------------------------------------------

Money:
AD:
PP:
GP: 25
SP:
CP:
-------------------------------------------------------

Background:
[/sblock]
 

arcanaman

First Post
Sorry All. ENWorld has been down for me most of the day... Why I really don't know as I see that others have been posting on the forum...

Anyhow, I'm sure there are errors, and flatly, some areas of the sheet are unfinished, but here's what I got.

Oh! Quick question. Does anyone know what it costs for an oversized weapon...? (not to mention any increase in weight.)

They talk about it in the PHB but it doesn't go into cost... (Then again it does seem poorly organized.)

[sblock]Character Name :
Character Race : Bugbear
Character Class : Ranger
Alignment :

Gender :
Age :
Height :
Weight :
Eyes :
Hair :

Size : Medium
Speed : 6 Squares
Vision : Low-Light

Character Level : 1st
Known Languages : Common, Goblin

-------------------------------------------------------

Strength : 20 +5 (+2 Racial Adjustment)
Dexterity : 17 +3 (+2 Racial Adjustment)
Constitution : 17 +3
Intelligence : 13 +1
Wisdom : 15 +2
Charisma : 11 +0


-------------------------------------------------------

Armor Class : 16 [ BASE (10) + LEVEL (+0) + ARMOR (+3) + DEX (+3)]

Flatfooted Armor Class : xx
AC Penalty: -1
Armor Type & Weight: Hide Armor [15 lbs] (25 GP)

Armor weight : 15 lbs.
H it Po1s : 29
Blooded : 14
Healing Surges: 9

-------------------------------------------------------

Fortitude: 15 [ BASE (10) + LEVEL (+0) + STR (+5)]
Reflex: 13 [ BASE (10) + LEVEL (+0) + DEX (+3)]
Will : 12 [ BASE (10) + LEVEL (+0) + WIS (+2)]

-------------------------------------------------------

Initiative Modifier : +x
Base Attack Bonus : +0

Melee Attack Role : +5
Ranged Attack Bonus : +3

-------------------------------------------------------

Weapons :

Bastard Sword / 1dx damage (Bonus) / X critical (20) / damage type / x lbs. (30 gp)

.weapon / 1dx damage (Bonus) / X critical (20) / damage type / x lbs. (cost)

Weapon weight : x lbs.
-------------------------------------------------------

Trained Skills : Endurance; Heal; Nature; Perception; Stealth

Acrobatics +3 (0 + 3)
Arcana +1 (0 + 1)
Athletics +5 (0 + 5)
Bluff +0 (0 + 0)
Diplomacy +0 (0 + 0)
Dungeoneering +0 (0 + 2)
Endurance +8 (5 + 3)
Heal +7 (5 + 2)
History +0 (0 + 1)
Insight +3 (0 + 3)
Intimidate +0 (0 + 0)
Nature +7 (5 + 2)
Perception +7 (5 + 2)
Religion +1 (0 + 1)
Stealth +8 (5 + 3)
Streetwise +0 (0 + 0)
Thievery +3 (0 + 3)


* Armor Check Penalty Applies
[CC] Cross Class Skill
-------------------------------------------------------

Other Racial Traits and Powers
Oversized (Use Weapons of Medium or Large Size)
Predatory Eye +1d6 1/Encounter (Combat Advantage Needed)

Class Features
Two-Blade Fighting Style (Primary: Right Hand)
Hunter's Quarry (d8)
Prime Shot

Powers
Hit and Run (1st level AW)
Twin Strike (1st level AW)
Dire Wolf Strike (1st level EE)
Jaws of the Wolf (1st level DE)

Feats
Weapon Proficiency: Bastard Sword (1st Level)
-------------------------------------------------------

Equipment & Gear:
Standard Adventurer's Kit (15 gp) (33 lbs)
--- Backpack
--- Bedroll
--- Flint and Steel (pouch, belt)
--- Belt, Pouch
--- Rations, Trial (10 Days)
--- Rope, Hempen (50 ft.)
--- Sunrods (2)
--- Waterskin




EQUIPMENT WEIGHT: 33 lbs.
ARMOR WEIGHT: 15 lbs.
WEAPON WEIGHT: 6 lbs.
TOTAL WEIGHT: 54 lbs.

Carrying Capacity Normal: up to 200 lb. Heavy: 400 lb.


-------------------------------------------------------

Money:
AD:
PP:
GP: 25
SP:
CP:
-------------------------------------------------------

Background:
[/sblock]
I had trouble getting on all day yesterday so know that everyone posted their characters I think I'll start the first adventure
 


arcanaman

First Post
If you still have room for a wizard here are my rough stats. Working up a background now.

Rolled:


16 16 13 12 11


18 to Int with the human +2 there as well.


Human Male Wizard


Unaligned


Abilites


Str: 11
Con: 16


Dex: 13
Int: 20


Wis: 12
Cha: 16


HP: 26 Bloodied: 13 Surge: 7 Surges/Day: 9

AC: 16


Saves


Fort: 14 Reflex: 16 Will: 16


Trained Skills:


Arcana +10
Diplomacy +8
History +10
Insight +6
Religion +10


Languages:


Common, Draconic


Feats:


Astral Fire
Raging Storm


Class Features:


Staff of Defense
Rituals (Comprehend Language, Silence, Tenser's Floating Disc)


Powers:


Cantrips (Ghost Sound, Light, Mage Hand, Prestidigitation)


At-Will:


Magic Missile
Scorching Burst
Thunderwave


Encounter:


Burning Hands


Daily:


Flaming Sphere
Acid Arrow
Wizard and second dragonborn have taken up last slots
 

Brother Shatterstone

Dark Moderator of PbP
they don't seem to cost more they seem to cost the same the only thing that is uped is damage

Which is a good thing considering that a 100 GP didn’t go very far in an equipment my character…

As DM you should probably make a thread in the ‘Rogues Gallery’ forum so the players can repost our characters and will also will need an IC thread in the ‘Playing the Game’ forum.

(This thread we can just use for OOC discussion if you would rather keep it around, which is going go be far easier, or you can create another thread in this forum and this thread can be closed.)

Again all of which is you call.

PS Damn this site is sllooooow today...
 

arcanaman

First Post
Which is a good thing considering that a 100 GP didn’t go very far in an equipment my character…

As DM you should probably make a thread in the ‘Rogues Gallery’ forum so the players can repost our characters and will also will need an IC thread in the ‘Playing the Game’ forum.

(This thread we can just use for OOC discussion if you would rather keep it around, which is going go be far easier, or you can create another thread in this forum and this thread can be closed.)

Again all of which is you call.

PS Damn this site is sllooooow today...
thank you :)
 

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