deleteme123456
Explorer
Maul gets a bit more interesting with hammer rhythm, but sounds right. Maul > Greataxe at heroic for many characters, Greataxe > Maul at epic. In paragon it depends.
Not really. GA > Maul at Heroic. If 20 swings gets 10 hits and 1 of these is a crit (9 normal), then the GA does 9*6.5 + 1*(12+6.5) = 77 and the Maul does 9*7 + 1*12 = 75.
Now if you assume a higher chance to hit, and 20 swings gets 15 hits, we add 5*6.5 for the extra GA hits and 5*7 for the extra Maul hits, and get 109.5 GA and 110 Maul. But do you really have a 75% chance to hit at Heroic?
The average starting player has a +4 stat and these are both +2 weapons. If we spot you a +1 magic item at level 1 and call you a two-handed fighter, that's a total of +8. Average monster AC is level + 14, or 15 at Level 1. That means you need a 7, which is a 70% chance to hit, which makes them dead even. If you don't have that +1 magic or aren't a fighter, that's 60%.
So they're very close at Heroic then but the GA is still probably better. I'll refactor it later with Hammer Rhythm and +6 magic weapons for the epic comparison.
I'm staying far far away from vorpals, though, since I don't want to start another holy war.
