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Whirtlestaff's Wizards' Academy Revisited, OOC01


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I presume that your question is in reference to my request early on in the game that all of those spell-trading things be done IC. I still stand by that ruling FOR THE TIME WHEN IT WAS MADE. But now I feel like I know the characters and players much better than I did at that time, so it's not as important that it be IC.

But, if you need supplies, ink, parchment, etc. for copying spells, then you need to obtain the supplies IC. Once you have enough supplies, feel free to arrange the trades OOC, and we'll assume that you do all of the actual copying in your down time. Don't forget to post your Spellcraft rolls, too! Hey, your Collegiate Wizard Feat gives you a bonus on Spellcraft checks, doesn't it? It should, anyway.
 

KotS is Keep on the Shadowfell, the new 4ed module

Yuppers, my group made the blind leap into 4e... it was fun the 1st session...mostly because all we did was RP (except the barfight ;) ), so I've yet to see the rules in RL action, although next game we'll see (Next weekend).
 

I'm interested to hear what your group's opinion of 4e is after you play it. So far, just reading if hasn't impressed me too much, and I'm perfectly happy to keep playing 3.5/Pathfinder. What's your character, renau1g?
 

All of them...at least the NPC's ;) I'm DM'ing the game, we have Tiefling Paladin (played by my wife, great RP'er),a half-elven warlock, an elven ranger, focusing on two weapon fighting, and a TBD character who missed the first game and has yet to decide on a concept.

I'll let you know my thoughts after the next session as they were just about to go and travel to the kobold's caves/hideout. I read through the module and it seems like there's a lot of emphasis on pushes, etc. in combat, forcing that point home.
 


I was thinking about making magic items for the other players at 75% of market price. If they could help me with an item by supplying something I don't have, they could get it at 50%. What do you all think?
 

I was thinking about making magic items for the other players at 75% of market price. If they could help me with an item by supplying something I don't have, they could get it at 50%. What do you all think?
I like the idea. but first we may need to find a good hidy hole to set up a lab or something, right? or does 3.x ed do magic creation a bit looser then 2.x ed?
 

Into the Woods

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