Broken? The popsicle/marshmellow attack

People always rag on this, but I don't see it. It's not something that you always want to do, but it's hardly the inviable, unworkable mess people make it out to be.

It is clearly weaker than simply taking a paragon path. For it to be a viable alternative, it should at least be on par, so you are no better or worse off.

Simply put, I can't see myself ever taking it.
 

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It is clearly weaker than simply taking a paragon path. For it to be a viable alternative, it should at least be on par, so you are no better or worse off.

Simply put, I can't see myself ever taking it.

This is sufficiently subjective that I can't really argue except to say "I disagree". The relative power of class features and powers is very variable. I don't think it's safe to say that someone who takes paragon multiclassing is guaranteed to be weaker than someone who doesn't, and I can think of a number of builds that require paragon multiclassing to be possible.

I do think it's safe to say that the quality of paragon paths is highly variable, and that some are just so good that they overshadow any other choice when it comes to achieving certain goals. Others are pretty bad.

As an example: If presented with a choice between doomsayer and wizard paragon multiclassing, I'd say it's a tough decision. Doomsayer gives some average-powered dailies and encounter powers, plus some class abilities that are pretty bad (because there are almost no fear based powers). Multiclass wizard would let me swap out eldritch blast for an at-will aoe minion killer and some powerful controller-type spells. AOE damage means I can rack up those bonuses to hit before I unleash my dailies.

All up I think paragon multiclassing is in a good place. I think some of the paragon paths just need tuned a bit.
 



With a good Ranger/Rogue build you can use Divine Miracle to make 1 minor, 1 standard, and 1 immediate attack and then shift twice your speed.
 

Not when the cleric is a Demigod he doesn't.
If you're using up all the encounter powers for a cleric and another character to keep doing healing and reduce the requirements for a rest so that the dragonborn won't get their encounter powers back you're sacrificing a lot of options for when you do have an encounter.

I don't know how 30th level plays out but it wouldn't surprise me if the loss of options is very bad for you compared to using the other encounter powers as appropriate and then spamming dragonbreath if there's anything left.
 

If you're using up all the encounter powers for a cleric and another character to keep doing healing and reduce the requirements for a rest so that the dragonborn won't get their encounter powers back you're sacrificing a lot of options for when you do have an encounter.

I don't know how 30th level plays out but it wouldn't surprise me if the loss of options is very bad for you compared to using the other encounter powers as appropriate and then spamming dragonbreath if there's anything left.


When you use your last encounter power you can get back any of your encounter powers, which allows you to switch through them and use whatever you want (so long as you don't get stuck with something you can't use).
So rather that loosing versatility you can take a better variety of powers and have more versitility.
 

When you use your last encounter power you can get back any of your encounter powers, which allows you to switch through them and use whatever you want (so long as you don't get stuck with something you can't use).
So rather that loosing versatility you can take a better variety of powers and have more versitility.

In the general case probably true, in this case you start with the Dragonborn having dragonbreath and the cleric having sunburst.

Which is bad if you are in a situation where other powers would be more use and the party gets hurt because of it.

If you select a power straight to regain straight after using the previous one that can get you into a situation where you're constantly behind the play (barring action point usage to let you change powers).
If selecting the power happened at the start of your action when you didn't have an encounter power left then that wouldn't really be an issue but I think it's when you use the power and don't have the books here.

It means at the start of an encounter you don't have all your options available as opposed to having them all at the start and less options as you go along (which is the standard case)
 

If you select a power straight to regain straight after using the previous one that can get you into a situation where you're constantly behind the play (barring action point usage to let you change powers).

That's certainly true, you have to predict what you're going to need in the next round of combat. However, since you can start with a move or minor action Encounter power you can always have something that's easy to dump for the standard action Encounter Power that you want.

So you might start with Dragon Breath but if you need to heal that round you can always blast it off randomly and regain the healing Encounter power to use on your standard action.

The real trick is avoiding Encounter powers that are conditional. For example, each day a Halfling would start with Second Chance and can't get rid of it until hit by an attack.
 


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