FireLance
Legend
I think the key problem is that there are few high-level standard monsters. At the high epic levels, I think most monsters in the MM are elites and solos that have twice and five times the hit points of a standard monster respectively.You miss my point - I dislike that the powers are so weak. I miss powers that are on par with the spells and techniques of 3E. I miss the "loads of dice" damage, the crits that take away half an enemie's hitpoint in one blow - at high level. You'd have to make a rule that allows massive damage on PCs and foes.
Most monsters get hit points equal to Constitution score + (Level + 1) x 8. If I remember correctly, Brutes get (Level + 1) x 10 instead, and Artillery and Controllers get (Level + 1) x 6. So, a standard 30th-level monster with a Constitution of 22 would get 22 + 31 x 8 = 270 hit points.
A character optimized for damage and criticals (using a vicious greataxe, for example) can deal on average over 150 points of damage on a critical with a 29th-level 7[W] daily power. The basic damage roll is something like 84 + 9d12 + feats + enhancement + ability. That's more than half of what a standard 30th-level monster's hit points would be, if there were any, that is!
