(1) The problem in D&D (and most others RPGs) tends to be that there are way more combat encounters then in a typical story, from a story-telling point perspective. I mean, think about how many real battles we have in LotR - that would never be enough for the span of a typical D&D campaign.
That's what I'm getting at.I reduced the number of encounters. I agree with you. There are alot less in movies and books. So I worked to reduce the number of encounters into single, big block encounters.
Long-Drawn out fights are perfectly possible using a mix of lots of Minions and powerful individual foes, possibly attacking in waves - but all within one encounter.
I've tried what you say. It doesn't work in 4E. You run out of healing, you run out of hit points, you run out of encounter powers, and you can't get your AC high enough to stand up to a long fight.
I could with work capture what I'm talking about in 4E by reducing the attack roll of the minions or monsters. But I can do exactly the same thing in 3E.
Jackie Chain is constantly using tumbling, flying kicks, roundhouse kicks and so on because - like most movie characters - he is fighting Minions - if he hits, he gets to do all kinds of cool stuff. And of course, Jackie Chan has probably a DM that uses DMG p.42 a lot more then me or you (or your DM?).
No. If it were 4E, he could roundhouse kick once per encounter. Otherwise, he would be reduced to regular kicks. He could tumble once per encounter, otherwise he would be reduced to walking. He could flying kick maybe one time a day, then he would be reduced to normal kicks.
When they name something tumble, don't you think they mean it in 4E? Tumble is an encounter power. Why can I in your mind suddenly tumble as a standard form of movement?
That is exactly what I'm getting at. You do alot of handwaving and assumption completely ignoring the names of powers. So what do you do when a guy uses a Roundhouse Kick encounter power? And then tells you he is using a Roundhosue kick as his standard attack? What do you do when the guy does different damage for each effect?
I gather that you don't worry about it. It isn't important to you.
So what do you do if it is important to you to have that internal consistency? What do you do then?
Did you ever try this in 3E? Sure, the Fighter manages to do that (if someone keeps him up with some healing spells), but the Wizard? He's out of useful spells quickly, and then (unlike maybe the Wizard-That's-not-really-a-wizard-as-we-all-known, Gandalf) he can't get out his sword and staff to kick ass.
Well, yes I have. The wizard generally has wands and other items that allow him to slog through the regular minions. Heck, that is what the fighter is there for.
You have to remember how minions work in 3E. They vary in level according to what the DM wants to do with them. They can die in one hit or be a real nuisance. They wear gear that matters.
They have a larger variance than minions in 3E. I like being able to vary minion level creatures. As I said, it comes down to what we want. I don't want to know that a lucky hit by little boy with a rock can kill a creature that my fighter with his +6 Greatsword can kill.
All games are in essence about the feel of the game. In 4E a minion is a creature that can be killed in one hit by anyone. In 3E a minion is a creature that can be killed in one hit by a high level skilled fighter. A little boy with a rock has no chance against him nor a farmer with a pitchfork nor a low level guard.
In 4E it doesn't matter if it is a demon, an ogre, or a human rabble, a lucky 20 by that little boy with the rock kills that minion. I don't care how lucky a little boy with a rock is he isn't going to kill a 3E lvl 9 orc warrior minion, but that lvl 13 human warrior with his +3 greatsword just might kill that lvl 9 orc warrior in service to the orc warlord.
That's the feel I want for my demon and ogre or lvl 9 orc warrior minions. I want them to be a force that can't be killed by regular townsfolk so that they actually need the warrior to show up. If I want some minion level creatures that townsfolk can kill, I'll throw in some lvl 1 regular orcs. I especially don't want demon minions feeling like they can be killed in one swift easy hit by anyone.
That 20th lvl fighter with a +5 weapon can skill a Vrock or something in one hit because he is a bad to the bone lvl 20 fighter that can rock you hard if you go toe to toe with him.
You are not forced to re-use flavor text if you don't like it. Just because you use the same mechanical representation for a certain task, doesn't mean you use the same narrative. And vice versa, of course...
I can't much disagree with this. It's true.
I do like internal consistency. That's just my preference.
Ultimately, everyone has to make his pick according to preferences. Though I still don't get why you'd give up D&D entirely, but well, there are a lot of other games out there that also deserve a fair chance to be tested and played...
This is true. Which I why my post is subjective. What you find ok, I don't. And vice versa. It isn't an either or scenario.
But I'm sure if D&D had designed a game you didn't enjoy that you felt like was driving you out of the game, you wouldn't be too happy either. This game feels so unlike D&D, so unlike the fantasy books that I have read and enjoyed, that I feel driven out of a game I've played for 25 years.
I don't care which side of the fence you are on, 4E is a vastly different form of D&D that has an entirely different design goal and design inspiration than 3E or an previous version of D&D.
Those different mechanics lead to an entirely different feel and thus apperance to the game. For example, when a wizard launches an Aoe Spell and levels a group of minions, it looks the same as when he did it in 3E. But when a 3E wizard launched a fireball to level a group of orcs, he generally would not drop it on the heads of his party comrades because he did significant damage to them as well. But in 4E if the party wizard drops a Scorching Blast on top of the fighter killing a ton of orc minions surrounding that fighter, he does pittance damage in general to that fighter and may in fact do not damage if he misses them completely. That is an entirely different feel from previous editions.
As in that 3E fireball was equally dangerous to the monsters and the party.
But a 4E scorching blast is far less dangerous to the party and far more dangerous to minion level monsters. And becomes less dangerous to the party and remains equally dangerous to minions as you level.
Whereas 3E Aoe attacks become more dangerous to the party, more dangerous to minion level creatures, and just all around more dangerous.
Seriously, you need a
Meteor Swarm or
Horrid Wilting to kill high level minions. But that same 1st lvl Scorching Blast that killed lvl 1 human rabble will kill a lvl 9 orc warrior minion and will kill a lvl 20 demon minion. So will the rogue's fist or the lucky 20 hit roll with a rock from the little boy.
To me a big old "fake power, fake power, fake power" ringing bell goes off in my head when a wizard uses a scorching blast on lvl 9 orc minions that he used to kill lvl 2 human rabble.
That is a difficult thing for someone like me to reconcile. I'm glad you are able to reconcile it fine so you can enjoy the game. But it bothers me immensely as it makes a class I greatly enjoyed seem like a fake. Like he may look powerful when he levels those minions, but really it is only because someone artificially made minions have 1 hit point each. Against real monsters, he would do pittance damage. That just bothers the heck out of me.
I'm glad you extended your reply. That wink of yours, man that just seems like patronization.
I know we already discussed this in a previous thread. And we will probably never agree. But you've always been polite. I understand you like 4E and it is more to your preference. I can accept that. We don't wall look for the same things in a fantasy game. My original post is suitable to me.
I can't do like you do. If a character can tumble as part of his fighting style, I want him to be able to do it all time the time when condition allow. When he does a roundhouse or flying kick, same thing. I don't want it to be an encounter power with an arbitrary limitation I can't explain in real terms. That's just my personal preference.
I understand conceptually I can do the same things in 4E if I handwaye the idea of realism and consistency. But I don't want to have to do that. I don't like to do that. I'm a guy who likes a sense of realism. Not so much that I cant buy into magic and fantasy, but enough that things seem somewhat to work as they might work in the real world. 4E doesn't give me enough of what I prefer.