El Mahdi
Muad'Dib of the Anauroch
I love the concept of minions, and I'm even sticking with 3.5E! I'm not switching to 4E, but there are a lot of concepts, and some mechanics, that I have ganked and houseruled for my 3.5 games.
I see the minion concept as very transportable between systems, and an extremely useful tool for creating a certain "feel" in a game. As soon as I heard this concept, I immediately visualized every swashbuckling movie I've ever seen. Take the Three Musketeers for instance; when the heroes fight the cardinals men, it's always a parry or two, then stab or slash the "minion" and down they go - but the fight with the cardinals leutenant is usually an epic dance of wirling blades, of parrys and counterattacks, until after a prolonged fight, the bad guy goes down. Minions make this possible and let the heroes really show how they aren't just a commoner with a little bit of skill with a sword (or other weapon or magic of choice). You can even create the feel of struggling, novice heroes by taking minions out of the picture at low levels (that 0 level feel).
It's a brilliant concept, yet very simple. So simple that I'm angry I never thought of it on my own.
I see the minion concept as very transportable between systems, and an extremely useful tool for creating a certain "feel" in a game. As soon as I heard this concept, I immediately visualized every swashbuckling movie I've ever seen. Take the Three Musketeers for instance; when the heroes fight the cardinals men, it's always a parry or two, then stab or slash the "minion" and down they go - but the fight with the cardinals leutenant is usually an epic dance of wirling blades, of parrys and counterattacks, until after a prolonged fight, the bad guy goes down. Minions make this possible and let the heroes really show how they aren't just a commoner with a little bit of skill with a sword (or other weapon or magic of choice). You can even create the feel of struggling, novice heroes by taking minions out of the picture at low levels (that 0 level feel).
It's a brilliant concept, yet very simple. So simple that I'm angry I never thought of it on my own.
