The Narrative Interpretation
Just wanted to chime in on about the "narrative" interpretation of Encounter and Daily powers, and say I understand and appreciate the attempt to create a framework for a Tumble that can only be made once an encounter, (for example), but I've gotten so used to being in control of my character's narrative, nothing else will do.
This is in some ways related to the opinion that fighters in 3.5 were only good for tripping and hitting until the target was dead. I've been playing a strong but slow Heavy Flail fighter in a weekly 3.5 game for about a year, and combats are never boring. On any given turn, I can move to flank, or to assist and ally, or to attack, I can Power Attack anywhere from 2 to 10 (if the target's AC is low enough), use caltrops to control enemies moving past me, activate a magic item (my Boots of Speed are a big help for a fella with an 8 Dex), Trip if the target is on two legs and has a particularly high AC and low strength (or is surrounded by my allies--love those OAs when the sucker tries to stand), grapple, flee, or a dozen other things. And every turn, all of my options change because each of my allies and all of our enemies will have done something since the last time I could act.
So while other folks defuse traps, sling spells, heal or whatever it is that they do, I'm right there on the front line, in the flow of battle, using the terrain, my weapons, and my wits to out-maneuver and crush our enemies, and its a blast.
Getting back to my point--even if, given all of those choices, the best play is to stand my ground and trade blows until I or the target goes down, then thats what I'll do. And if at some point a sunder or a trip is called for, then thats what I'll do. I get to choose. The problem with the narrative interpretation for powers is that the rules get to choose the narrative--not me. Yes, I can choose once, but after that, its out of my hands, and thats no fun at all.
Thats why I'd love to see a mechanic built in to 4th that allows me to use any Encounter or Daily power whenever I want, but at an increasing penalty each time. For instance, I could use an Encounter power once during an encounter at no penalty, and then again at -2, and again at -4, etc etc. Dailies should perhaps have a higher penalty, but the effect is the same: I retain control of my character and the character's narrative, (while retaining the "specialness" of the Encounter and Daily powers themselves).
--MrG.
Also:
I recommend the LOTR version of Monopoly instead.
If this truly is your first post on ENWorld, its a pretty poor way to present yourself, unless you were joking. I'll assume you're joking, but if not, please try to be civil. Fact is, the OP doesn't like the same rules edition of a game that you do. This is hardly grounds for rudeness. Just saying.