Kill Bargle! Pathfinder RPG OOC Thread


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The Rolling Man

First Post
And to add to the confusion, you used the paizo goblins as map icon for the kobolds. :p

Anyway, I've modified Lanandro in the RG. I didn't change much, just adjusted the ability score to the new system, switched his favored class bonus to skill points rather then hps, got a few more things to get his total value to 3000 (it was 2700) and changed Alertness for Skill Focus : Perception.

I guess I should replace the 'more later' with actual text at one point too ;).
 


Thanks for updating and posting everyone!

So here is the current breakdown of the group:

Zakok (Walking Dad) Male Shoanti Barbarian 3
Lanandro (Rolling Man) Male Varisian Sorcerer 3
Thieren Hammersoul (Redclaw) Male Dwarven Cleric 3
Jorrayl "Snapper" Heeden (Halford) Male Varisian Rogue 3
Garvin Wanderer (Hafrogman) Male Chelaxian Ranger 3

Busy with work this week, but I will try to put up the first post before Friday. I'm going to a wedding in Virginia this weekend, so I won't be anywhere near my computer.

I want to begin with a bit of RP to re-start things off, probably set in the majority halfling community of Baslwief, located close to Bargle's hideout.
 

So obviously I didn't get the post out before this evening. I apologize. Work was just overwhelming this week and I had absolutely no energy left when I came home. Well, at least not the amount of energy it takes to put up a decent first post. As I will be in Virginia this weekend, it looks like we will begin our new journey next week.

Hope everyone has a good weekend.

BrOp
 


One thing that I hadn't mentioned recently in this thread is that in addition to the Beta Pathfinder rules, we were also using the GameMastery Critical Hit and Critical Fumble decks to make combat a bit more interesting. The way we've been playing it is that everyone uses the Fumble deck, while only "boss" NPCs and PCs use the Crit deck.

When it comes to combat I also do things a little bit differently. I will be rolling all of the dice. It is helpful to me if you can list any applicable modifiers when you declare your actions. Please post your combat intentions for the following round (including all IC and OOC info you think is relevant) in this thread. Once everyone has posted I will combine everyone's actions into one post in the IC thread. The reason I do this is that I find it easier to keep track of, and that it looks prettier when one is reading through the IC thread :p For examples of what this looks like, you can look at my past games HERE or HERE.

I would also like to add an incentive to keep combat flowing as quickly as possible. Anyone who posts their intentions for the next combat round within 24 hours of my calling for it will receive a +1 bonus to any roll of their choosing in that round (initiative, attack, skill, etc). In order to keep me honest, if I don't post my combat round summaries within 24 hours of the last person posting, EVERYONE gets that bonus. There are no penalties for posting late.

Any questions?

BrOp
 

The Rolling Man

First Post
The random decks seem fun even if some of the fumbles seem a bit harsh. What version of the 'rules' are we using ? I'm guessing number 1. You'll have to be the one drawing the cards too (I don't have that product). Hopefully I'll 'roll' a lotof crit with the falchion ;).

About posting in the OOC thread for the combats, it wasn't my favorite thing in the previous game but I can live with it. Could you always post in this thread when the IC one has been updated ? It would make things easier for me, especialy if you only edit a post in the other thread.

In any case, I'm looking forward to the start of the game.
 

The random decks seem fun even if some of the fumbles seem a bit harsh. What version of the 'rules' are we using ? I'm guessing number 1. You'll have to be the one drawing the cards too (I don't have that product). Hopefully I'll 'roll' a lotof crit with the falchion ;).
Yes, I will be using option one which is as follows:

CRITICAL HITS
Whenever a player confirms a crit, I will draw one card from the deck and follow the result appropriate to the weapon's damage type. For weapons with critical multipliers of x3, I will draw two cards and give you the choice of which effect to use (x4 weapons draw three cards).

CRITICAL FUMBLES
Whenever an attacker rolls a natural 1 on the die, the attack misses and there is the threat of a fumble. I will immediately make a confirmation roll, using his full base attack bonus (and accompanying modifiers). If the attack roll would miss the target, the attacker fumbles and must draw a card from the deck.

About posting in the OOC thread for the combats, it wasn't my favorite thing in the previous game but I can live with it. Could you always post in this thread when the IC one has been updated ? It would make things easier for me, especially if you only edit a post in the other thread.
Duly noted. I will try to stay on top of it and let people know when I post (or update posts).
 


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