Kill Bargle! Pathfinder RPG OOC Thread


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Garvin

My ranger for your consideration. All done now.[sblock=Character]
Code:
[B]Name:[/B]       Garvin Wanderer
[B]Class:[/B]      Ranger
[B]Race:[/B]       Human (Chelaxian)
[B]Size:[/B]       Medium (5'11", 183 lbs)
[B]Gender:[/B]     Male
[B]Alignment:[/B]  Chaotic Good
[B]Deity:[/B]      Desna

[B]Str:[/B] 16 +3  (5p.+2)   [B]Level:[/B]    3     [B]XP:[/B] 3,300
[B]Dex:[/B] 14 +2  (5p.)     [B]BAB:[/B]     +3     [B]HP:[/B] 41 (3d10+6+6+3)
[B]Con:[/B] 14 +2  (5p.)     [B]CMB:[/B]     +6
[B]Int:[/B] 10 +0  (0p.)     [B]Speed:[/B]   30'
[B]Wis:[/B] 14 +2  (5p.)     [B]Init:[/B]    +2
[B]Cha:[/B] 10 +0  (0p.)


                      [B]Base  Armor  Shield  Dex  Size  Misc[/B]
[B]Armor:[/B] 19              10     +5     +2     +2   +0    --
[B]Touch:[/B] 12
[B]Flat:[/B]  17


                      [B]Base  Mod  Misc[/B]
[B]Fort:[/B]  +5              +3    +2   +0
[B]Ref:[/B]   +5              +3    +2   +0
[B]Will:[/B]  +5              +1    +2   +2

[B]Weapon                Attack  Damage  Critical[/B]
MW Longsword           +8     1d8+3     19-20
Shield Bash            +6     1d3+1      20
Dagger                 +6     1d4+3     19-20
Dagger, Thrown         +5     1d4+3     19-20         (10' Range)

[B]Full Attack:[/B]
Longsword +6
Shield Bash +4


[B]Languages:[/B] Common
 

[B]Abilities:[/B]
+2 Strength
Bonus Feat
Skilled
Favored Class: Ranger
Favored Enemy: Humanoid (Human) +2)
Track
Wild Empathy +3
Combat Style: Two Weapon Fighting
Favored Terrain: Forest +2/+1

[B]Feats:[/B]
Weapon Focus: Longsword [human]
Improved Shield Bash [1st]
Two Weapon Fighting [Ranger 2]*
Iron Will [3rd]
Endurance [Ranger 3]

* Combat Style Feat


[B]Skill Ranks:[/B] 21

[B]Skills:                         Ranks  Mod  Class Misc[/B]

Acrobatics +4                    3     +2    --    -1*
Climb +8                         3     +3    +3    -1*
Heal +8                          3     +2    +3    --
Knowledge(Geography) +6          3     +0    +3    --
Perception +8                    3     +2    +3    --
Stealth +7                       3     +2    +3    -1*
Survival +8                      3     +2    +3    --

* Armor Check Penalty: -1


[B]Equipment:                Cost  Weight[/B]

Backpack                   2gp     2lb
Belt Pouch                 1gp   0.5lb
Flint and Steel            1gp     -lb
Healer's Kit (10 uses)    50gp     1lb
Rations (3 days)         1.5gp     3lb
Rope, Silk (50')          10gp     5lb
Sewing Needle            0.5gp     -lb
Waterskin                  1gp     4lb
Whetstone               0.02gp     1lb

Everburning Torch        110gp     1lb
Potion (CLW)              50gp     -lb

MW Longsword             315gp     4lb
Dagger (3)                 6gp     3lb
+1 Chain Shirt          1250gp    25lb
+1 Small Wooden Shield  1153gp     5lb
           

               Totals   2951.02   54.5


[B]Total Weight:[/B] 54.5 / 76 lb (light load)
[B]Money:[/B] 48 gp 9 sp 8 cp
[/sblock][sblock=Description]Garvin is a hard looking man, prematurely aged by weather and warfare. Some men achieve a sort of rugged dignity with such a lifestyle, Garvin just looks like he was too stubborn to give up and die when he was supposed to. He was never going to be a handsome man, but scars, wrinkles and a dour expression sealed the deal.[/sblock][sblock=Background]Garvin’s mother was a beautiful woman. A youthful indiscretion had left her with a son and no husband. She worked as best she could to support the family of two. Despite her life of hard work, and raising a child, she maintained her beauty.

Eventually she attracted the attention of a rich noble, who wanted to possess her. A dark man, he had a cruel streak to him, and it was rumored that he consorted with demons. Garvin’s mother spurned his advances, determined not to tie herself to such a man.

When his mother went missing, Garvin scoured the city, asking for any who had seen her, or had word of her whereabouts. But corruption ran deep in the Chelaxian cities. There were few who cared for the plight of one peasant boy, and most of the rest were terrified of the demon conjurer that everyone suspected was behind the disappearance.

Her body was found a month later, covered with evidence showing how much she suffered before she died. Garvin fled the city and home then, naming himself Wanderer. He abandoned the corrupt people, trading art and culture for a harsh life alone in the wilderness. He lived as he could, learning to fend for himself, and avoiding large concentrations of people. Life outside was brutal, but at least it was honest about it.

Garvin grew to manhood, but never lost his memories of his youth. He grew stronger, and fear gave way to anger. He takes a poor view of those who prey on the weak, and holds a particular contempt for any who would use magic as a weapon against the innocent. Recently he has heard tales of one such dark mage. . . Bargle.[/sblock]
 
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Thanks for the submission, hafrogman. Here are a few notes.

HP: 38 (3d10+6+6)
Your hp are a little off, not a big deal. Should be 10 + 5 + 5 (HD) + 6 (racial) + 6 (Con) + 3 (Favored Class) = 35. As noted on p. 11, you could also turn those 3 Favored Class hp into 3 additional skill points instead. It's up to you.

Grapple: +6
Grapple is now subsumed into the Combat Maneuver Bonus or CMB; the value is the same.

Skill Ranks: 7

Skills: Ranks Mod Class Misc

Acrobatics +3 1 +2 -- -1*
Climb +7 1 +3 +3 -1*
Heal +6 1 +2 +3 --
Knowledge(Geography) +4 1 +0 +3 --
Perception +6 1 +2 +3 --
Stealth +6 1 +2 +3 -1*
Survival +6 1 +2 +3 --

* Armor Check Penalty: -1
You've only assigned the first level of skills, but you probably are aware of that. You have 14 more ranks to add.
 

Your hp are a little off, not a big deal. Should be 10 + 5 + 5 (HD) + 6 (racial) + 6 (Con) + 3 (Favored Class) = 35. As noted on p. 11, you could also turn those 3 Favored Class hp into 3 additional skill points instead. It's up to you.
I did totally miss the favored class part, thanks. But your initial post of rules says Half HD plus 2 or 3 (depending on dice size) plus the other parts. I don't particularly mind one way or the other, just curious.
You've only assigned the first level of skills, but you probably are aware of that. You have 14 more ranks to add.
Err. . . right. Completely aware. . .
*shifty eyes*
 


I did totally miss the favored class part, thanks. But your initial post of rules says Half HD plus 2 or 3 (depending on dice size) plus the other parts. I don't particularly mind one way or the other, just curious.
You are of course right. I don't seem to be able to read my own instructions.

The correct formula should be 10 + 5 + 5 (HD) + 6 (racial) + 6 (Con) + 3 (Favored Class) + 6 (extra) = 41.
 

Jorrayl "Snapper" Heeden

Human Rogue

Abilities: Str 14, Dex 18, Con 14, Int 14, Wis 8, Cha 7

(Racial bonus to Dex)

HP:41 (8 + 6 Racial + 6 Toughness + 6 Con + 12 HD + 3 Favored Class)


Saves: Fortitude 3, Reflex 7, Will 0

Attack: MW Rapier +7 (1d6+2/18-20x2) or Longbow +6 (1d8+2)

Full Attack: MW Rapier +5 (1d6+2/18-20x2) and MW Cold Iron Shortsword +5 (1d6+1/19-20x2)

Feats: Toughness, Two Weapon Fighting, Weapon Finesse

Rogue Talents: Bleeding Attack

AC: 20 (5 Armor, 1 Shield, 4 Dex), Flat Footed 16, Touch 14

Skills:
(All maxed ranks, ability modifiers and ACP included.)
Acrobatics 9
Bluff 4
Disable Device 9 (MW Thieves Tools)
Escape Artist 9
Knowledge Dungeoneering 8
Knowledge Local 8
Linguistics 8
Perception 5
Sleight of Hand 9
Stealth 9
Use Magic Device 4

Languages: Common, Elven, Dwarven, Draconic, Goblin, Orc

Equipment:
+1 Chainshirt 1,250gp
MW Buckler 165gp
MW Rapier 310gp
MW Cold Iron Shortsword 320gp
Rapier
Backpack 2gp
Wand of Shield 25 charges 325gp
Wand of Cure Light Wounds 10 charges 150gp
MW Thieves Tools 100gp
Longbow Mighty Composite + 2 300gp (Human Proficiency)
20 Arrows
Sap 2gp
Club 0gp
Sling 0gp
10 Bullets 1sp
Trail Rations x 4 2gp
2 pp 5gp 9sp


An exceptionally ugly Varisian, Jorrayl has a rodentine face dominated by a broken nose that overwhelms all the other features. Half of his face is marred by livid burns where a series of the typical Varasian tatoos appear to have been removed. He almost always appears significantly shorter than his six feet due to a habitual crouching stance. His clothing tends towards the drab and utilitarian, and he generally fades well into the background.

A member of the Varisian criminal brotherhood known as the Sczarni Jorrayl has lead a hard life. Orphaned in Sandpoint at the tender age of ten he was forced into the life of a petty thief, which he took to like a duck to water. Ruthless and vindictive he soon acquired a reputation, earning his nickname "Snapper" after biting off an older boys lower lip when the older lad thought to rob him.

The tatoos applied by his mother had been his one pride and joy, but when he ran afoul of a young Chelaxian noble from Korvosa named Malden Kaltris. The young thief stole Kaltris's prized rapier, a masterwork blade which had been handed down through several generations. Kaltris hired a half dozen local thugs to revenge himself after tracking down and bribing the fence Jorrayl sold the unique blade to. Upon finding the young rogue Kaltris had him held down whilst he carefully burned off every last tatoo with several viles of acid.

Two years later in Korvosa a hardened Jorrayl woke to find the rogue's grizzly visage smiling down at him as the acid was poured down his throat. Jorrayl now carries the Chelaxian's heirloom in place of his own. He has only recently returned to Sandpoint and is now even more vicious and reckless than before.
 
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