[B]Name:[/B] Garvin Wanderer
[B]Class:[/B] Ranger
[B]Race:[/B] Human (Chelaxian)
[B]Size:[/B] Medium (5'11", 183 lbs)
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] Desna
[B]Str:[/B] 16 +3 (5p.+2) [B]Level:[/B] 3 [B]XP:[/B] 3,300
[B]Dex:[/B] 14 +2 (5p.) [B]BAB:[/B] +3 [B]HP:[/B] 41 (3d10+6+6+3)
[B]Con:[/B] 14 +2 (5p.) [B]CMB:[/B] +6
[B]Int:[/B] 10 +0 (0p.) [B]Speed:[/B] 30'
[B]Wis:[/B] 14 +2 (5p.) [B]Init:[/B] +2
[B]Cha:[/B] 10 +0 (0p.)
[B]Base Armor Shield Dex Size Misc[/B]
[B]Armor:[/B] 19 10 +5 +2 +2 +0 --
[B]Touch:[/B] 12
[B]Flat:[/B] 17
[B]Base Mod Misc[/B]
[B]Fort:[/B] +5 +3 +2 +0
[B]Ref:[/B] +5 +3 +2 +0
[B]Will:[/B] +5 +1 +2 +2
[B]Weapon Attack Damage Critical[/B]
MW Longsword +8 1d8+3 19-20
Shield Bash +6 1d3+1 20
Dagger +6 1d4+3 19-20
Dagger, Thrown +5 1d4+3 19-20 (10' Range)
[B]Full Attack:[/B]
Longsword +6
Shield Bash +4
[B]Languages:[/B] Common
[B]Abilities:[/B]
+2 Strength
Bonus Feat
Skilled
Favored Class: Ranger
Favored Enemy: Humanoid (Human) +2)
Track
Wild Empathy +3
Combat Style: Two Weapon Fighting
Favored Terrain: Forest +2/+1
[B]Feats:[/B]
Weapon Focus: Longsword [human]
Improved Shield Bash [1st]
Two Weapon Fighting [Ranger 2]*
Iron Will [3rd]
Endurance [Ranger 3]
* Combat Style Feat
[B]Skill Ranks:[/B] 21
[B]Skills: Ranks Mod Class Misc[/B]
Acrobatics +4 3 +2 -- -1*
Climb +8 3 +3 +3 -1*
Heal +8 3 +2 +3 --
Knowledge(Geography) +6 3 +0 +3 --
Perception +8 3 +2 +3 --
Stealth +7 3 +2 +3 -1*
Survival +8 3 +2 +3 --
* Armor Check Penalty: -1
[B]Equipment: Cost Weight[/B]
Backpack 2gp 2lb
Belt Pouch 1gp 0.5lb
Flint and Steel 1gp -lb
Healer's Kit (10 uses) 50gp 1lb
Rations (3 days) 1.5gp 3lb
Rope, Silk (50') 10gp 5lb
Sewing Needle 0.5gp -lb
Waterskin 1gp 4lb
Whetstone 0.02gp 1lb
Everburning Torch 110gp 1lb
Potion (CLW) 50gp -lb
MW Longsword 315gp 4lb
Dagger (3) 6gp 3lb
+1 Chain Shirt 1250gp 25lb
+1 Small Wooden Shield 1153gp 5lb
Totals 2951.02 54.5
[B]Total Weight:[/B] 54.5 / 76 lb (light load)
[B]Money:[/B] 48 gp 9 sp 8 cp
Your hp are a little off, not a big deal. Should be 10 + 5 + 5 (HD) + 6 (racial) + 6 (Con) + 3 (Favored Class) = 35. As noted on p. 11, you could also turn those 3 Favored Class hp into 3 additional skill points instead. It's up to you.HP: 38 (3d10+6+6)
Grapple is now subsumed into the Combat Maneuver Bonus or CMB; the value is the same.Grapple: +6
You've only assigned the first level of skills, but you probably are aware of that. You have 14 more ranks to add.Skill Ranks: 7
Skills: Ranks Mod Class Misc
Acrobatics +3 1 +2 -- -1*
Climb +7 1 +3 +3 -1*
Heal +6 1 +2 +3 --
Knowledge(Geography) +4 1 +0 +3 --
Perception +6 1 +2 +3 --
Stealth +6 1 +2 +3 -1*
Survival +6 1 +2 +3 --
* Armor Check Penalty: -1
I did totally miss the favored class part, thanks. But your initial post of rules says Half HD plus 2 or 3 (depending on dice size) plus the other parts. I don't particularly mind one way or the other, just curious.Your hp are a little off, not a big deal. Should be 10 + 5 + 5 (HD) + 6 (racial) + 6 (Con) + 3 (Favored Class) = 35. As noted on p. 11, you could also turn those 3 Favored Class hp into 3 additional skill points instead. It's up to you.
Err. . . right. Completely aware. . .You've only assigned the first level of skills, but you probably are aware of that. You have 14 more ranks to add.
You are of course right. I don't seem to be able to read my own instructions.I did totally miss the favored class part, thanks. But your initial post of rules says Half HD plus 2 or 3 (depending on dice size) plus the other parts. I don't particularly mind one way or the other, just curious.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.