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[KK]Game 2: When Compost Attacks! (Encounter 2 pending)

Walking Dad

First Post
Teleporting, Reed strenghtens his pressure on the mounds mind, hurting it minds and erasing not only himself, but also his allies from the creatures mind.

[sblock=OOC]
Free: use boon to teleport north-west, wes, west. concealment (BWD dead)
Standard: Mire of Mind (1d20+14=21, 1d10+10=18, 2d6=10) at shambler
21 vs Will, 28 damage (actually 22, keep forgetting bless)
if it hits, also takes -2 penalty on next attack and all heroes are invisible to it.

[sblock=Mini stat block]
Reed Rowan
Perception: 17 Insight: 22 Normal Vision
AC 25 Fortitude 21 Reflex 23 Will 25
Hit Points: 96 / 96 Bloodied: 48
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 24 Surges per day: 8 / 8

I slash out my used powers on the CS.

[/sblock][/sblock]
 

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industrygothica

Adventurer
"Lemme outta here ya little..." Norbrit pauses as the cage around him disappears, and a sadistic grin appears under his smelly beard. "Ha! I know'd ye couldn't keep here forever!"

The dwarf raises his heavy axe and chooses a target, finally settling on the stormrage in front of him. "What tha..." He stops again and notes his feet's inability to keep up with the rest of him; it only takes a second for him to discover the cause. "Ye durned cheatin' cheaters!" he screams as he swings his axe wildly.

[sblock=ooc]Giant's Wake vs. Stormrage (1d20 16;2d12 16);vs. BB1 (1d20 16;1d12 14) (1d20 16=19, 2d12 16=33, 1d20 16,1d12 14=[15, 16], [5, 14])

I screwed up the formatting and put a comma in there instead of the semicolon, so the last roll is a bit screwy--didn't want to redo it and roll again for obvious reasons. It's all a moot point anyway, because I'm pretty sure he missed. Should be 1d20+18 though because I forgot about Narbel's Blood Thirst feat, but that still only gives me a 21 to hit the stormrage.[/sblock]
 


Victim

First Post
Erdric arrows the dryad witch, despite her concealment. She falls to the ground, inert. Not satisfied with killing a mere 1 enemy, the elf strings 2 more arrows to his bow and attempts to finish off the badly wounded battle briar. One goes high, the other just barely hits.

[sblock]Bleed for 5.

BWD dies from 30 damage.
28 hits BB 2 for 10 damage.

Heal 10.[/sblock]

Reed strikes true against the Shambling Mound, and hides himself and his companions from the creature. For the moment.

[sblock]
22 Will hits. Now you are all invisible to the shambler, and it has -2 attack from psychic lock. So it's not going to hit anything at -7.[/sblock]

Narbel swings his axe into the Stormrage, but his axe passes in and out of the animate mound without inflicting any lasting damage.

[sblock]Shocked for 5.

19 misses the Stormrage (as does 21), the secondary attack is hit dependent.
Bloodthirst adds to damage against bloodied targets, not attack.

The secondary target from Giant's Wake has to be adjacent to the primary target and within your reach, so you couldn't hit BB 1 anyway - it's not adjacent to the Stormrage.[/sblock]

The Stormrage regenerates, but needs to know if its marked or not before moveing
[sblock]Regen 10[/sblock]


[sblock=Status/Initiative: Round 4]

33: Glib. -29 HP. Blessed.
*Cat Burglar's Gambit on BB 2
[sblock=Powers used]Eyebite, E.
Bait and Switch, E
Elven Precision, E
Cat Burglar's Gambit, E
[/sblock]

31: Xak. -57 HP. Blessed. 16/18 surges
*Entangle BB 2
[sblock=Powers used]Second Wind, E
Hallowed Circle, D
Channel Divinity, E
Entangling Smite, E
[/sblock]

18: Starwinds. -0 HP. Blessed. AP=1. 8/9 surges
*Sacred Flame on Stormrage
[sblock=Powers used]Bless, Daily. Solar Wrath, E. Breath Weapon, E. Split the Sky, E.
Healing Word, 1/2, E
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

18: Tharos. -26 HP. Blessed.
*Thunderblast
[sblock=Powers used]Wall of Fire, D
Stormcage, E
Thunderblast, E
[/sblock]

18: Battle Briar 2. -138 HP, Bloodied. Quarry. Divine Challenged. Immobilized.
*Attack Xak

18: Battle Briar 1. -64. Quarry. Cursed
*Thorn Burst

18: Shambling Mound. -63 HP, Bloodied. Cursed. -2 attack, PCs invisible.
*Enveloping Tendrils on Torment

17: Erdric. -33 HP. Blessed. Briar Caged: Restrained+ongoing 5 (save ends both), has cover, caged can be destroyed (25 HP, resist 10 all)

[sblock=Powers used]Spray of Arrows, Daily. Evasive Strike, E
COmbined Fire, E
Knockdown shot, E
Archer's Glory, E
Hawk's Talon, E
Helm of Eagle, D
1/2 Daily Item powers used[/sblock]

17: Reed. Fine. Blessed. Concealed.

[sblock=Powers used]Bewitching Whispers, encounter. Will of the Feywild, E. Otherwind Stride, E.
Mire the Mind, E[/sblock]

14: Narbel. -52 HP. 15/16. Blessed. Slowed.
[sblock=Powers used]Giant's Wake, E[/sblock]

13: Stormrage. -116 HP. Slowed. Cursed.
*Double Attack Tharos

12: Torment. -21 HP. Blessed.
*Lion's Roar on Stormrage, heal Narbel

[sblock=Powers used]Shake it Off, encounter
Lion's Roar, E[/sblock]

Blessed: +1 power bonus to attacks.
[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[/sblock][/QUOTE]
 



renau1g

First Post
Looking at his allies under assault from all sides, Torment launches his flaming chain into the closest enemy and calls out "Knock them down! Don't let them stand!".

[sblock=OOC]
***If it hits - all allies in 5 squares can make a basic attack against target of choice as a free action, target takes no damage but is knocked prone ***

Standard - Beat Them Into the Ground Atk vs. Fort; Fire Damage; (1d20+17=27, 6d4+8=21) (Note I rolled 6d4 instead of 4d4, so it should be 19 (I dropped the last two dice), & I forgot bless bonus (sorry)
[/sblock]
 

Victim

First Post
The Stormrage, under heavy pressure from the Dwarf's icy axe, dares not move even a little and fires off a powerful blast of lightning.

[sblock]C Lightning Blast (standard; encounter) Lightning
Close blast 3; +14 vs. Reflex; 3d8 + 6 lightning damage. Miss: Half
damage. Roll Lookup

1d20+14; 1d20+14; 3d8+6 → [16,14] = (30) HIT Narbel
1d20+14; 1d20+14; 3d8+6 → [10,14] = (24) HIT Erdric, (cover and CA from cage cancels)
1d20+14; 1d20+14; 3d8+6 → [8,3,4,6] = (21)

[/sblock]

Torment beats the neaby Battle Briar into the ground, and Tharos, Xak, Narbel, and Erdric attempt to follow suit.

[sblock]Please pick a target next time; you have 2 enemies adjacent.

28 with Bless vs F hits BB 1, 19 damage.

People get free attacks to knock prone... (As in last game, it might be best to handle granted attacks/saves/whatever in your own post - otherwise powers like this will take forever.)

Roll Lookup
1d20+9 ; 1d20+17; 1d20+14; 1d20+17 → [1,9] = (10) MISS
1d20+9 ; 1d20+17; 1d20+14; 1d20+17 → [18,17] = (35) HIT
1d20+9 ; 1d20+17; 1d20+14; 1d20+17 → [7,14] = (21) MISS
1d20+9 ; 1d20+17; 1d20+14; 1d20+17 → [9,17] = (26) HIT
Everyone's attacks from Beat them Into the Ground
Tharos - +9 staff attack on Shambler
Narbel - +17 attack on Stormrage
Xak - hammer attack on BB 2.
Erdric - +17 bow attack on Shambler

Everyone except BB 2 is knocked prone.[/sblock]

Xak attempts to regain some vigor by beating down the plant in front of him, but the creature's tough bark armor finally serves to block an attack.

[sblock]Yeah, 18 misses.[/sblock]

Reed is still the only person who moved since the last map, so there's no need for a new one.

[sblock=Status/Initiative: Round 4]

33: Glib. -29 HP. Blessed.
*Cat Burglar's Gambit on BB 2
[sblock=Powers used]Eyebite, E.
Bait and Switch, E
Elven Precision, E
Cat Burglar's Gambit, E
[/sblock]

31: Xak. -57 HP. Blessed. 16/18 surges
*Bolstering BB 2
[sblock=Powers used]Second Wind, E
Hallowed Circle, D
Channel Divinity, E
Entangling Smite, E
[/sblock]

18: Starwinds. -0 HP. Blessed. AP=1. 8/9 surges
*Sacred Flame on Stormrage
[sblock=Powers used]Bless, Daily. Solar Wrath, E. Breath Weapon, E. Split the Sky, E.
Healing Word, 1/2, E
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

18: Tharos. -26 HP. Blessed.
*Thunderblast
[sblock=Powers used]Wall of Fire, D
Stormcage, E
Thunderblast, E
[/sblock]

18: Battle Briar 2. -138 HP, Bloodied. Quarry. Divine Challenged. Immobilized.
*Attack Xak

18: Battle Briar 1. -83, Bloodied. Quarry. Cursed. Prone.
*Thorn Burst

18: Shambling Mound. -63 HP, Bloodied. Cursed. -2 attack, PCs invisible. Prone
*Enveloping Tendrils on Torment

17: Erdric. -54 HP. Blessed. Briar Caged: Restrained+ongoing 5 (save ends both), has cover, caged can be destroyed (25 HP, resist 10 all)

[sblock=Powers used]Spray of Arrows, Daily. Evasive Strike, E
COmbined Fire, E
Knockdown shot, E
Archer's Glory, E
Hawk's Talon, E
Helm of Eagle, D
1/2 Daily Item powers used[/sblock]

17: Reed. Fine. Blessed. Concealed.

[sblock=Powers used]Bewitching Whispers, encounter. Will of the Feywild, E. Otherwind Stride, E.
Mire the Mind, E[/sblock]

14: Narbel. -73 HP. 15/16. Blessed. Slowed.
[sblock=Powers used]Giant's Wake, E[/sblock]

13: Stormrage. -116 HP. Slowed. Cursed. Prone.
*Lightning Blast, E

12: Torment. -21 HP. Blessed.
*Beat them into the ground

[sblock=Powers used]Shake it Off, encounter
Lion's Roar, E
Beat them into the Ground, E[/sblock]

Blessed: +1 power bonus to attacks.
[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
can't move normally, must crawl or stand up[/sblock]
[/sblock]
 

Graf

Explorer
Tumbling out of the way of the Witch's cage Rollie just keeps rolling [move: tumble shift 3w] he rolls to his feet,still right next to the Battle Briar and precisely opposite Xax.

He scoops up a big lump of mud, using his dagger as a crude climbing claw crawls up the side of the battle briar and dumps the mud over it's head. [Sand in the eyes: 28vsREF|27DAM and Blinded till end of Rollie's Next Turn.]

Leave it with me and go help our friends with the rest of the foliage would you? He says to Xax.

[sblock=Glib Rollie Combat Block]
Passive Perception 26 ✦ Passive Insight 24 DARKVISION, low light
Defenses 27/19/27/23
Hit points 54/83 Bloodied 41
AP 1

Defenses
+4 vs OA (artful dodger)
Combat Anticipation (+1 to defenses vs close, ranged, area attacks)
Defensive Advantage (+2 to defenses when have CA)
Evasion (missed ref/ac area/close attack -> no damage)
Forced Movement -1 square (cat burglar)

Effects
Blessed (+1 to hit) - but really, Rollie is always blessed, isn't he? Just look at his hair....

Powers

:melee:Bait and Switch (standard; encounter) ✦ Marital, Weapon

:melee:Cat Burglers Gambit (standard; encounter) ✦ Martial, Weapon

Elvin Precision (free; encounter) ✦ Personal
:ranged:Eyebite(standard; encounter) ✦ Arcane, Psychic, Impliment
Ignoble Escape (move; encounter) ✦ Martial, Personal
Instant Escape (immediate interrupt; encounter) ✦ Martial, Personal
:melee:Sand in the Eyes (standard; encounter) ✦ Martial, Weapon
:melee:OR :ranged:Tornado Strike (standard; encounter) ✦ Marital, Weapon
Tumble (move; encounter) ✦ Martial
:melee:OR :ranged:Easy Target (standard; daily) ✦ Marital, Weapon
:melee:Knockout (standard; daily) ✦ Marital, Weapon
:melee:OR :ranged:Walking Wounded (standard; daily) ✦ Marital, Weapon
Shadow Flow Armor (minor; daily) ✦ Item
Cloak of Resistance (minor; daily) ✦ Item
[/sblock]
 

industrygothica

Adventurer
Narbel grunts as last swing misses. "Be still ye heapin' pile o' lettuce!" he shouts, and is more than happy to see that the stormrage can at least follow directions. "That's right," he says, and a yellow-toothed grin hides under his matted beard as he winds up his axe one more time.

[sblock=actions]Crushing Blow vs. Stormrage (w/Blood Thirst feat) (1d20 16=31, 2d12 16=31)Damage is cold damage; keep the stormrage marked. Rolls don't include any bonuses from the target being prone.[/sblock]
 

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