Yeah, I think that's the case. Also consider this, though: when those other characters group up to save a fallen comrade, there is a good chance that they only have three rounds to do it; even though you're not outright dead, you only need to roll less than ten on your save three times. So there is still a sense of urgency.
Actually, I wondered about this and so ran it through a modeller with the process performed a million times. Effectively I was wondering, how often will a character with at least one healing surge left survive, and if they don't survive, how many rounds before they die.
Assumptions:
- The character is dying.
- The character is just left alone with there own wherewithall to get back up again - no assitance.
- They are not receiving any bonuses or penalties to the save.
- They have at least one healing surge left.
- They do not risk being hammered down to negative bloodied or lower.
The Results:
- 270,798 times, the character was healed, ie 27.08% the time, the character survived.
- No one can die one or two rounds after being sent into the dying state.
- 9.06% of the time (90,573 times), the character dies after 3 rounds (that is three straight fails).
From there it looks like this, dying:
4th round: 13.65%
5th round: 13.64%
6th round: 11.44%
7th round: 8.59%
8th round: 5.98%
9th round: 4.01%
10th round: 2.57%
11th round or worse: 3.99%
And for those wondering, the best I could do was have a guy last
28 rounds before finally being considered dead.
I think on the whole, this makes the characters in 4E less likely to die, provided there is someone nearby to help them. Most of the time, there should be someone there who can help them - I suppose though, it is very much encounter specific. Anyway, in terms of the numbers, that is pretty much how I gauge it.
Best Regards
Herremann the Wise