Jan van Leyden
Adventurer
I've seen one character death in five sessions, with about ten close calls.
The actual death was due to
My players are regularly flabbergasted that their opponents have 'how many?' hit points. A kobold with 32 HP is another story than one with 2 HP. I think they still have to learn to gang up on a single opponent; even one striker is not enough to quickly deal with an enemy.
Maybe combat is more lethal under a semi-conscious fudging DM like me. In 3.X I'd often let the monsters miss regardless of the die rolls, in order not to make low-level play too random (from the player's point of view). In 4e I expect any character to be able to suck up two, maybe three hits without being too close to dead. My 'alarm system' simply doesn't work anymore. I may have to fine-tune it.
The actual death was due to
- Unlucky streak of the player
- Not spending a healing surge in time
- Player acting in 3.x-mode, mis-interpreting the 'save' as 'try to stabilize'.
- The party's warlord charging ahead alone into the building where the enemies had set up an ambush and going down in two rounds
My players are regularly flabbergasted that their opponents have 'how many?' hit points. A kobold with 32 HP is another story than one with 2 HP. I think they still have to learn to gang up on a single opponent; even one striker is not enough to quickly deal with an enemy.
Maybe combat is more lethal under a semi-conscious fudging DM like me. In 3.X I'd often let the monsters miss regardless of the die rolls, in order not to make low-level play too random (from the player's point of view). In 4e I expect any character to be able to suck up two, maybe three hits without being too close to dead. My 'alarm system' simply doesn't work anymore. I may have to fine-tune it.