JeffB
Legend
I still have a set of AD&D hardbacks, as well as most of the B/X materials from my youth. There is a charm about those systems- The enthusiasm. Gary's writing style. The adventure locations/story vs. laboring over mechanics. when people reminisce about those old versions they are not talking about system shock rolls, or percentile strength, or rolling 1d6 to find a secret door. It always revolves around the stories-the adventures- the modules-the locations. Exploration and discovery. The Villains. With the advent of heavier and heavier rules in D&D over the years , much of the spirit of the game has been neglected, IMO. Is ee/hear far more banter about optimization and builds, and other crunchy stuff than I do about the adventure- a different mindset these days I guess.
That said, I don't think I could run AD&D again- Playing it would depend on having a really good DM. B/X is tons of fun and I'd be OK running or playing it, but would likely miss alot of the flexibility of the newer systems. I keep these books for massive inspiration- they remind of the kinds of D&D adventures I like to run/play.
4E does have some different fundamentals than previous versions, but it does remind me alot of the old B/X game- there is an emphasis (when considering the whole-not just the mechanics) on the adventure/story element and as a bonus some nice flavor built into the mechanics (that is easily changed as well). It strikes me as a nice middle ground between the adventure/story emphasis/lack of flexibility (mechanics-wise) of B/X and the game within the game/crunch emphasis of 3.x.
C&C is also a great middle ground and is extremely cool because you can pull from those old games with very little work, or from 3E with just a bit more effort.
YMMV, etc.
That said, I don't think I could run AD&D again- Playing it would depend on having a really good DM. B/X is tons of fun and I'd be OK running or playing it, but would likely miss alot of the flexibility of the newer systems. I keep these books for massive inspiration- they remind of the kinds of D&D adventures I like to run/play.
4E does have some different fundamentals than previous versions, but it does remind me alot of the old B/X game- there is an emphasis (when considering the whole-not just the mechanics) on the adventure/story element and as a bonus some nice flavor built into the mechanics (that is easily changed as well). It strikes me as a nice middle ground between the adventure/story emphasis/lack of flexibility (mechanics-wise) of B/X and the game within the game/crunch emphasis of 3.x.
C&C is also a great middle ground and is extremely cool because you can pull from those old games with very little work, or from 3E with just a bit more effort.
YMMV, etc.
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