Irda Ranger
First Post
Barely, in theory; not at all in practice. Everyone who picked their class and then rolled stats quickly gravitated to point buy or 4d6/drop-low/arrange. The actual "randomness" was highly non-random. For those who rolled stats first, they then proceeded to pick the class that best suited the stats they got. Either way you ended up with a character with a 16+ in their primary stat every time.Previous editions you randomized stats (or not).
Ok, fine - 98% of the time. The difference between that and 4E is a rounding error.
All I can do here is quote Mustrum: "If your ability scores affect other numbers on your sheet, you want them to be good, especially for the numbers that count for what you want to do with your character."4E is designed for at least the 17/18 in the main stat to maintain balance, ... I just don't see where maxing out your main stat & then having to keep it maxed so you don't get worse for your chances to hit as you level up is a strength.
Either play a game where stats matter, or don't. Your call. In D&D they do - in every single edition. The fact that the 4E designers took this into account when designing the game is only a good thing.
Would you like to propose an alternative? How do you plan on fixing this? I'm all ears. I like Mustrum's recommendation, actually.I don't have to agree with it.