Wormwood
Adventurer
I love 4e with every part of my body (including my hong), but honestly I'd rather be playing what you're playing.I'm playing Cinematic Unisystem these days.![]()
*goes back to working on his "Drama Points for 4e" text file*
I love 4e with every part of my body (including my hong), but honestly I'd rather be playing what you're playing.I'm playing Cinematic Unisystem these days.![]()
The very specific case being 3e vs. 4e? 3e vs. RC? 3e vs. 1e? I'm stunned that you think comparing 3e vs. 4e follows different rules than comparing 3e vs, for example, WFRP2e.I disagree.
That isn't my point. I certainly think there is some element of truth to that, but there are certainly many other variables when you start talking about all RPGs out there. However, for the very specific case at hand, my analogy stands quite well.
Some of the challenges of 3.5 is what made it fun. There was real resource managment going on with the spell casters. Some people find that kinda frustrating, but I liked the strategy of picking spells. Do I need waterbreathing or feather fall today? There is little-to-none of that in 4E as far as I can tell. And that kinda turns spell casters into a fancy long range fighter, imo.
You hardly ever got to use those utility style spells in 3.x because you always needed the same old fireball/MM/etc... In 4E you get a chance through Utility and Rituals to actually use those kind of spells. Spellcasters in 3.x are almost always nukers or controllers anyway, the difference is now there is a game design mechanic behind it that moves it forward in gameplay.
As I said before play through level 20 and see what kind of options you get and then think about the same old spells you cast levels 1-10 in 3.5, almost always the same 3 or 4 spells are cast by most players all the way through, and most times you run, out are back to the same old wands, over and over. I think 4E for casters has the potential to let them mix it up more than 3.5E.
Hey, you're still around?! Of course, not playing D&D probably reduces the post quota.No, it's not.
I'm playing Cinematic Unisystem these days.![]()
1) It is badwrongfunI thought we were all done with wrongbadfun.![]()
You're correct that most of the advantages that tend to be described are from the DM side. I wouldn't conclude yet that it's less fun from the players side (of course this might be your experience, I would just hesitate to generalize it yet.)It seems to me from reading this whole thread that a lot of the people posting in favour of 4E are the DMs, while a lot of those posting in favour of 3E are the players. This is no small co-incidence. 4E has a major focus on making things fun for the DM, sometimes at the expense of player fun.
You are completly ignoring the context of the comments.The very specific case being 3e vs. 4e? 3e vs. RC? 3e vs. 1e? I'm stunned that you think comparing 3e vs. 4e follows different rules than comparing 3e vs, for example, WFRP2e.
You're trying to prove your point by way of analogy, with no evidence that the analogy is a valid analogue. Analogies are illustrations, not arguments.
-O
Oh, I wasn't trying to convince you to like or use a specific game. To each his own and all... but --and I admit this could be me misconstruing your point-- you seemed to be saying there was a correlation between the quality of a DM and the complexity of their preferred rule system. Which is hooey. I apologize if I got you wrong.I don't see anything for us to disagree over. Your game provides for your needs and my game provides for my expectations.
This is what I got as well, and the tee-ball analogy drove the point further home....you seemed to be saying there was a correlation between the quality of a DM and the complexity of their preferred rule system. Which is hooey. I apologize if I got you wrong.
This is what I got as well, and the tee-ball analogy drove the point further home.
-O