Brown Jenkin
First Post
As a serious question, yes I have, and you can in two ways: (1) is the standard way, and you could do it with 3e too, it just takes longer -- pre-writing the whole monster stat block into your notes, so you don't have to open it. With 4e, it's been easier because the stat blocks are vastly simplified -- "dumbed down", perhaps.
(2) is my favorite -- use the charts from pages 184 and 185 from the DMG. I love 'em so much I've copied them and clipped them to my DM screen. With them I can create a monster on the fly, or duplicate an existing monster from the MM, making him level appropriate for my players. I create a monster, give him 1 or 2 special abilities, one of which is per encounter, and let 'er rip. The players I don't think have ever figured out the difference. They could DEFINITELY tell when I was fudging up a 3e monster's stats, because I would sometimes over or underestimate the AC, or saves, or attack bonus, or damage.
I am happy to see you beat me too it. I find it interesting with all the points about 4E statblocks being easier to use as a reason they like 4E better. Maybe it is just me, but I look at formatting issues as being seperate from whether the rules themselves work well or not.
As a serious question, is the formatting really that big of an issue, namely if someone wrote OGL adventures and Monster Books with a reformatted statblook that spelled out all feats and abilities would that make a difference in the playability of 3.x? Too me it seems like some of the improvements between editions were more formatting in nature and books for 3.x could have been layed out in a similar manner without the need to limit that kind of a change to being edition specific.