Mustrum_Ridcully
Legend
That's an interesting way to look at it I haven't considered before. So in essence, 4E makes me organize myself better?You're still doing this. But you probably print them out on separate cards and call them powers. I actually find it's MORE of a combat matrix now than before. I used to get away with 2 or 3 lines for most of my attacks (1 or 2 melee, 1 or 2 ranged). Now I need at least 4 just for 'basic' attacks, plus half a dozen others, all of which differ from each other in the tiniest way.

There is also a difference in how this is approached - it is my conscious decision to choose a different power. Basically, it feels like I choose the bonus I want to use, instead of having a sliding scale thingy. And I don't have to deal with iterative attacks either, though this is not a reduction of the combat matrix, just speeding up the individual round.
Do you like it more complex or less complex, or do you feel your group needs different complexity grades? Or do you like both. IIRC, we already had a thread on this topic before, so feel free to ignore.From my limited experience of 4E, this hasn't changed. There's still tonnes of frustrating moments. They're just different moments to before.
Agreed. Not to my liking for example.

It's an at-will power. I expect spamming with them. They are no more spamming then a 3E Fighter making an attack every round.HAH! I can't count how many times I've heard 'sly flourish' from our rogue. If that's not power spamming I don't know what is.
My original fear (way before 4E was actually published) was that everyone would get more and more encounter powers, so that at high levels, it would be one encounter power every round.