Imaro
Legend
Yeah, some basic PC gen info would have been easy to include, even if it was just Fighter/Cleric/Rogue/Wizard and Human/Dwarf/Elf/Halfling with one build for each class, still it would be some options.
That said, I think the pregens most of us at ENWorld got early on were instrumental in teaching the fundamentals of the game, alot of us took those first DDX pregens up to 3rd level!
A couple more questions for the OP:
What are the included adventures like?
Are the pregens loose or must they be cut out like the ones in KotS?
The included adventure (there is only one pre made adventure)...is 3 encounters, featuring...goblins, rats, fire beetles, hobgoblins, a dire wolf and gray wolves.
The pregens are regrettably part of the quick start rules, so you either have to cut the pages out or photocopy them to hand them out for use in your game.
I'm kinda torn on this set, even at just $17 I'm not sure how much I like it. So much of it is just reproduced from other products (tiles, quick start, most of the pre-gens, pages from DMG and MM, etc.) that I almost feel like they could have included some PC gen rules and charged a little bit more to make this a really good introductory product. As it stands now, I guess $17 or $12
if you order from Amazon, isn't bad for 3 sheets of extra tiles, tokens and a set of dice, but this is looking at it from the perspective of someone who already plays the game.
Looking at it from the perspective of a new player, I'd probably agree with alot of the sentiments posted above as far as PC gen goes. I mean, if I remember correctly, 4th edition was suppose to have this big focus on bringing in new players and expanding the market base... I don't see this set doing that. I think ultimately WotC has to ask themselves, with a basic set, will this be enough to convince a person to plop down $100+ dollars as well as the necessary time expenditure to experience more of what they get in the starter set.
I would think they would try to showcase what makes D&D unique as opposed to the alternatives (boardgames, videogames, etc.) that will be vying for a consumers money and time. IMO character generation is one of the big ones in this category. For those who talk about casual gamers...I hate to be like this but a casual gamer is most likely not going to grow the hobby and not going to spend $100+ on the core books (I mean a casual player is doing good if they actually buy a PHB as opposed to just using someone elses.). So if these are actually WotC's targets...well I don't think it was a smart move. What they should be trying to do is give their consumer an experience that is different from other forms of entertainment, and I'm just not sure the starter set accomplishes this.