Constables of the 14th Ward Part 2

OOC: According to the srd we can only get away with charging him double the going rate or 2 gp a score.

Weapons :: d20srd.org

Of course I am open to the possibility that the local fletchers are biased against giants...
OOC: Double suits me fine. See, Mowgli, it wasn't that bad, was it? (Yeah, you're right, I must be slipping....)

OOC: GOOD SHOT, Jonas! :D
 

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SoulFetter (AC: 19; HP 50/50)

SoulFetter moves forward 20' and lets fly another javelin . . . er, arrow. He slips in the muck while drawing his bow, and this time the arrow flies way off to the right.
 

Brae glides gracefully through the air, angling upward some, and evening out as he reaches about three man-heights above the ground. He keeps his eyes open, searching the area ahead for any signs of danger to himself or his companions.



Initiative: 1
AC: 24 (w/shield of faith), Hit Points 50/50

Double move: Move 10' up, 60' ahead to T120 (Altitude is now 20')

Flight, round 3 of 60
Shielf of Faith round 2 of 60

[sblock=SPELLS PREPPED]
-- Spells Per Day
---- Level 0 (DC14): 5
---- Level 1 (DC15): 4 + 1 domain
---- Level 2 (DC16): 4 + 1 domain
---- Level 3 (DC17): 3 + 1 domain

-- Level 0: detect magic, create water, resistance, light, guidance
-- Level 1: shield of faith, lesser vigor, divine favor, bless + (d) charm person
-- Level 2: animalistic power, silence, spiritual weapon, sound burst + (d) lesser restoration
-- Level 3: dispel magic, summon monster III, searing light + (d) fly
[/sblock]
 

Brae

OOC: You realize, don't you, that 3 man-heights will put you very near to the upper floor of the mill, and so, presumably, the concealed archer therein. But, then again, maybe that was your plan, to have Brae draw fire to protect your fellow constables?
 

OOC: You realize, don't you, that 3 man-heights will put you very near to the upper floor of the mill, and so, presumably, the concealed archer therein. But, then again, maybe that was your plan, to have Brae draw fire to protect your fellow constables?


OOC: The plan, actually, was to fly through the window and into the upper floor to deal with the archer. But Brae expected the archer would fire at him, which is why he cast Shield of Faith. Hopefully, Jonas and Soulfetter can also give the orc archer something to think about other than a flying cleric!
 

OOC: Thanks for filling me in on the plan! Alas, I don't share Scotley's talent for ESP, so any bones you can throw my way will be greatly appreciated.
 

"Nice Shot, Jonas!" Darius moves towards and into the muddy undergrowth. He doesn't try to move quietly, but he does move from cover to cover as he approaches the "compound" :p
[sblock=ooc] Dan's going on a 2 week cruise, which is probably 3 rounds of game time. I will probably be able to keep up, but if I don't check in, Darius plans to move to U125, then W121, then X118, then Y115, then Z112, then straight up the Z column until he reaches Z37. I count 30 rounds, which is (I believe) 3 long minutes. If a target presents itself, Darius will pause to loose 3 arrows (all three shots at 1d20+8, 1d6+4(x3crit), -1 at 30ft, -3 at 70ft, -5 at 140ft, -7 at 210ft,...). Darius has 17 arrows left. Darius's AC against non-greasy boy orcs is AC20 (+1 against one designated opponent), HP58/58. [/sblock]
 
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Ederaul Mamier AC 19 HP 31/35 (41) 10/12 CON

As Raul is able to keep his balance in this muck, he will hustle forward at top speed.

[sblock=OOC]
Raul is +10 on Balance. Should I roll for 1s?

Yes, Xedr is leaving me for two weeks of sun and fun.... So we should finish this adventure and level up before he returns. :devil:
[/sblock]
 

Thea cursed once again, albeit quietly. This muck was making things far too slow- at this rate it would practically be nightfall by the time they got to the mill... But while she didn't want to risk running in such treacherous conditions, she had other advantages- a few words in Sylvanoptera allowed her to pick up the pace without increasing her risk of stumbling.

OOC: Casting Expeditious Retreat- for 5 minutes, her base speed increases to 60 feet (120 for a full move, without running or hustling). Even without Balance, she'll be able to cover ground fairly well, and for now she will concentrate on moving towards the barn as quickly as possible (that may change if she becomes a target).
 

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