That is the opposite of sense. He's boosting the team, so he's not part of the team?The effects of most of his powers (as well as commanding presence and the feats that build upon that) however do not affect himself, so in that regard he doesn't always feel like a part of the team he is boosting.
They don't. But it feels really awkward that all of their at-will powers are essentially "you get to make a basic attack, and your buddy gets a bonus." Except the one where "your buddy gets to make a basic attack, and he gets a bonus." And the one where "you get to do less damage than a basic attack, and your buddy gets a bonus."
Kinda gives the feel that this character's not really good at fighting, so much as cheerleading.
"You guys go ahead and do it" vs. "Let's go ahead and do it". If you're not feeling a disconnect, great, but having played a warlord since release (and a cleric for two sessions), I am of the opinion that there is something lacking/the warlord is too dependent on his party. And here I do not primarily mean tactics, but party-makeup.That is the opposite of sense. He's boosting the team, so he's not part of the team?
Oh I didn't realize that Wis is still so important to him, so the healing advantage of the cleric is still there which should be more than enough to balance the advantages of the Warlord (only one primary attribute, better equipment).