The dragonborn inspiring warlord in our group has been frustrated by her character since she first created it. ... Everything seemed too situational.
She's not a tactical gamer, and doesn't quite have the mindset needed to pull this off.
Even so, I'm not convinced the fault lies entirely with her playstyle. The inspiring warlord at-wills feel kind of unsatisfying.
Does playing a warlord effectively rely on being tactically minded?
As for my other player, I created a dragonborn battle cleric for her to look at...
My friends and I are both tactical (miniatures) gamers and role-players. When the full 4e came out we dropped our pre-release characters (from the rules put together here) and made new characters for a new campaign.
I made a Dragonborn Battle Cleric of Tempus with STR, CON and WIS as the important stats, Prof'd Scale and eventually by 3rd Level had Plate and added Greataxe for that extra 'splat' factor.
My friend made a Half-Elf Inspiring Warlord thinking it'd be the cool Commander of the party, three levels later and the Warlord was retired and the Tactical Genasi Warlord replaced the Half-elf.
Now, at 10th level, the Genasi Warlord has headed off to the West and we have a Dragonborn Paladin in his place.
Finally, it seems, my friend is happy. He IS a tactical gamer, has been through numerous local tournaments for D&D Minis and Warhammer, and he's one of the best I've seen in our various play groups. However, the class just isn't fun to play.
I and the Radiant Cleric (we have both builds) have never thought of swapping characters to something else, and we're happy with our builds.
The Warlord just isn't fun because you ARE too much "cheerleader" and not enough Erwin Rommel. You're not galvanizing your troops with your heroic deeds--as the Paladin and other two Clerics are doing--you're just sitting there wishing you could splat something while minions and traps foil your tactical plans.
As a long-time player and GM, I could definitely see the frustration in playing the Warlord. I have several other people play and drop them as well. Those I wrote off to an inability to master the class, but really it was probably just boring...after seeing others, I have no desire to play a Warlord, and I enjoy the tactical side of 4e.
Plus, in the player realm, it's easy for everyone to get excited when the Fighter crits for 4d12+ damage and something is hewn in half. It's not so exciting to get to make a Basic Attack, or Shift, or prepare the Warlord's Earl Grey, so there's little celebration for the Warlord.