Betote
First Post
- A more detailed skill system. The fall back to NWP was a big step backwards IMO.
- More variety between classes. I feel like they're all more or less the same (powers that almost always are "X damage and side effect Y").
- Revised hp for monsters and minion rules. In the 4e combats I've played out, there seems to be 2 phases: The first half, which is kinda fun and where the tactical options are staged, and the second half, where you already know the end result of the combat and just wait for the bag of hps to be slowly depleted blow by blow.
With these 3 things revised, I'd be more than happy to make 4e my campaign game of choice. I could even get over the stressed suspension of disbelief because of all the flashy powers that non-magic classes seem to have and the DBZ effect as just genre assuptions
- More variety between classes. I feel like they're all more or less the same (powers that almost always are "X damage and side effect Y").
- Revised hp for monsters and minion rules. In the 4e combats I've played out, there seems to be 2 phases: The first half, which is kinda fun and where the tactical options are staged, and the second half, where you already know the end result of the combat and just wait for the bag of hps to be slowly depleted blow by blow.
With these 3 things revised, I'd be more than happy to make 4e my campaign game of choice. I could even get over the stressed suspension of disbelief because of all the flashy powers that non-magic classes seem to have and the DBZ effect as just genre assuptions
