Asmor
First Post
Exactly the sort of game that confounds the ultrararefied tastemakers of BGG.
So much so that it's got a 7.19 on the geek... (that's a VERY respectable rating-- not too many games break the 7 barrier)
Exactly the sort of game that confounds the ultrararefied tastemakers of BGG.
So much so that it's got a 7.19 on the geek... (that's a VERY respectable rating-- not too many games break the 7 barrier)
I think that's a bad generalization of BGG. Agricola, the #1 game, is a clear example that a game can have random elements, still be strong and still be fun. It's just a general thing on BGG that if the games are decided solely by a bad or good dice roll, the game takes the playability away from the player. Dice are not the problem. You'll find a lot of games in the top 100, 200,500 that utilize dice. It's how much those dice decide the game. Oddly enough, dice take away from the theme and turn an engrossing game into a game of craps if done poorly. Don't get caught up on the terms uero and ameritrash. Heck it was american war gamers who helped coin and promote the phrase. A sort of badge of honor. And there's no shame in owning an american or euro game. Battle lore is a top 20 american game that everyone loves. Conflict of heroes is another american game that's garnering some attention.My point (and I'm a bit baffled by the Mod intervention above, so I hope I'm not stepping on any toes... I like BGG, use it frequently and am registered there) is just that there's a certain subset of the BGG usership who either favor Euros to the point of finding randomness unacceptable (heck... there are even people who take the dice out of Settlers!) and/or those who find "Euro" and "Ameritrash" (say it loud, say it proud!) to be separate camps that should not be intermixed. I would go so far as to say that there are some influential types who could be thought of in that way.
To the former group, Fire & Axe is probably off-putting because a really refined strategy can crash upon the rocks of poor dicemanship (whereas a lucky clod can skate by with an excellent roll). To the latter group, Fire & Axe may seem a shocking hybrid of Euro and American ideas.
Myself, I enjoy my status as a rather pedestrian boardgamer. Give me cool little toys, mechanics wedded to theme, and lots of "wahoo!" episodes involving crazy dice throws. I see no reason to be a purist about design principles (though I understand the opinions of those who do), I just want to laugh and have a good time with my buddies.
Probably if I have a strong bias, it's the marriage of theme and mechanics. Games which have mechanics that have nothing to do with their theme (Lost Cities could be about modern agribusiness and nothing would change except the card art) drive me nutso!
Your diss at BGG, shows that you are just as much a culture of stereotyping as other people have been called.
This is a resource gathering/worker placement game. With dice! Ranked #35 on the 'geek, which is really high.![]()
Woohoo! I've just received Stone Age. Ordered it four months ago, but it's a hot item and went out of stock at MilSims pretty much immediately. Finally came back in stock a week or so ago and they've just posted out my backorder.
This is a resource gathering/worker placement game. With dice! Ranked #35 on the 'geek, which is really high.![]()
A Touch of Evil looks like a fun game. I don't recommend playing it with 7 players though, it seemed to bog down a bit in the one play I've had so far. 6 or 8 and playing in teams is better with that many people, but it'd be faster paced with less players, too.