Nytmare
David Jose
Stuff.
You jerk. I wasted the last 3 days meticulously crafting what you spat out in probably a half hour.
Stuff.
Given the probable lack of expertise involving how to use weapons in this thread, I'll point out that fighting to subdue someone and fighting for a killing blow start out exactly the same, as you try to strip them of their defenses, until you get to that decisive blow.
If you think the new system ain't more 'realistic' you need to bother to pick up a sword some time in your life.
Well, unless fighting with a two-hander. Not much finesse there. One-handed weapons are a different matter though.
I would say that a master of kenjutsu would disagree with the assertion that fighting with a two-handed weapon lacks finesse.
Wow, that's really.....not logical. "Ha, I sliced you 42 times with my swords and you are bleeding profusely from every orifice and created bodily rift and with the final slice of the dwarf's battle axe you are....knocked unconscious."
I suppose it's an easy mechanic to work with this way, just not terribly logical. It's not like you beat them to a pulp and know they have 3 HP left and then you punch them in the jaw for the knockout, but I suppose it works.
Skyscraper: Do you track lethal/non-lethal seperately? If someone has any non-lethal damage on them, are they knocked out unless the lethal damage equals their total HP? In which case, you pretty much need to hit only 1 or 2 "non-lethal" shots and have the rest be lethal. Or, does only the "last" hit count to whether it's lethal or not?
Intentional lethal attacks can result in temporary damage. An axe blow may be blocked by your shield, but it still can wrench your shoulder, bash your shield arm into your head, or simply raise your level of panic so that you lose focus on your training and experience in combat survival. All of these can be represented in a successful hit, deducting hit points, with no real physical wounds present.