Deadliest fighter build


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Delver, Foster:

You two scare me. Seriously. :P

I thought the 300+ damage in a single round was strictly a 3e phenomenon. Thank you for disabusing me of that notion.

8)
 

I thought the 300+ damage in a single round was strictly a 3e phenomenon.

You must be joking. An optimized 3e melee build should have little problem exceeding the 1000+ damage threshold (or so I am told is the case for warblades using stormguard warrior, or even a totemist). :cool:
 

One hit,you are out

12 lelel Crusader, with the aura of chaos stance [from 12l feat](re-roll max damage, indefinitely) and a needle or shuriken or a pixie dagger[all damage 1d1] of sure striking[bypass non-epic[+5] DR]. potion of true strike.
Damage:unlimited. (1d1 always rolls maximum. You can make one by the means of Mobius strip- you know 1 sided surface) The worst which can happen is your DM having your roll:yawn: several thousand times.

Lucky for me, I am the DM, thus Crusaders are not allowed:devil:
 

I always had a thing for the dual-wielding Fighter with weapons of Speed in 2e. Get Improved Haste cast on you and you'll have between 7 to 9 attacks per round... at your full attack bonus, to use the 3e term. And since AC whores are much less viable in 2e than in 3e, you'll hit with most all of those too.
 

My most successful character had a couple custom items, but the items weren't themselves so outrageous. It was their combination, with the tactics I used, that was killer.

Ranger, Cloak of Elven Kind, Elven Boots Without Trace (like normal Elven Boots, but with Pass Without Trace layered on top of the stealth) and Ring of Invisibility. Plus magical bow & bracers, but they aren't central to the strategy.

In a forest setting he was basically undetectable. He'd dart it, let lose a couple arrows for good damage, and disappear back into the bushes. He could do this all day, always had surprise attacks, and was good at whittling down encampments and caravans of bad guys that came into his territory.

If there are wholes in the above strategy my DM hadn't found them, so I never had to patch them.
 


That was certainly my favourite potential combination. Did you have to be a dwarf to get the full benefits, or was that just the dwarven thrower?
Just the dwarven thrower. The hammer of thunderbolts was actually opposite - unusable by dwarves since it required a character height of over 6' (as well as requiring 18/01 or better). The HoT is +5 (requires girdle/gauntlet combo in addition otherwise it's +3) and kills giants it hits outright and does double damage otherwise, on top of the stunning everyone within 3". The DT on the other hand is +3, does double damage in general and does not kill outright, but does TRIPLE damage against giants.

Between the Hot and DT, when fighting giants the dwarven bonuses to AC vs. giants also apply making a dwarf with girdle/gauntlet/DT combination quite competitive but the HoT wins with the 1-hit-kill even though it can only be thrown every other round. Against other foes the HoT still wins because of the stun. Holy Avenger is right up there too but only if the opponent is Chaotic Evil - or if the Avenger is a bastard sword and you're fighting size L opponents.
 
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In AD&D 2e, I'm fond of the fighter who is specialized in darts. Adding your Str bonus to damage, adding +2 to each hit from specialization, and attacking a very, very large number of times. Because darts are a "weak" weapon and so small, they figured they would let you attack more times with them. Big mistake. :)

I don't remember the details, but my old roommate played a wemic with some kind of wemic javelin... under the right circumstance, he could deliver over thirty points of damage at 1st level. That combined with my wizard's grease/ball of flame combo allowed us to mop up two trolls in two rounds, to the outrage of our DM.
 

12 lelel Crusader, with the aura of chaos stance [from 12l feat](re-roll max damage, indefinitely) and a needle or shuriken or a pixie dagger[all damage 1d1] of sure striking[bypass non-epic[+5] DR]. potion of true strike.
Damage:unlimited. (1d1 always rolls maximum. You can make one by the means of Mobius strip- you know 1 sided surface) The worst which can happen is your DM having your roll:yawn: several thousand times.

Lucky for me, I am the DM, thus Crusaders are not allowed:devil:

There is no d1. Shurikens, etc... all do 1 damage. No die roll.
 

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