delericho
Legend
While there were a significant number of weaknesses in 3e that became apparent with time, there were only a few that struck me immediately and remained on my list of hates:
- Favoured classes, and the multi-classing 'tax'. I understand why they were there, but I never liked them
- Paladin and Monk multiclass restrictions
- Prestige Classes. I never cared for the concept, and disliked the implementation in D&D. I saw these used really well in the Star Wars RPG, but never in D&D. There were too many, and they were either too general or designed to fill too broad a niche.
- Random hit points per level. I haven't liked these for a long time, but especially in 3e where I never managed to roll higher than a 1. (Fortunately, I didn't play very often, and could usually talk my DM into using fixed hit points per level)
- Bard alignment restrictions. Monks and Barbarians too, but to a lesser extent.
- The Ranger class. The 3.5e revision helped a great deal with this, but in 3.0 it was lame.
With the 3.5e revision, we can add:
- Weapon Familiarity. Suddenly, instead of having a trade-off in capabilities leading to a choice for weapon to use, Dwarven Fighters had a clear favourite.
- Weapon sizes. Nice concept, but an awkward execution that added little to the game beyond complexity.
- Favoured classes, and the multi-classing 'tax'. I understand why they were there, but I never liked them
- Paladin and Monk multiclass restrictions
- Prestige Classes. I never cared for the concept, and disliked the implementation in D&D. I saw these used really well in the Star Wars RPG, but never in D&D. There were too many, and they were either too general or designed to fill too broad a niche.
- Random hit points per level. I haven't liked these for a long time, but especially in 3e where I never managed to roll higher than a 1. (Fortunately, I didn't play very often, and could usually talk my DM into using fixed hit points per level)
- Bard alignment restrictions. Monks and Barbarians too, but to a lesser extent.
- The Ranger class. The 3.5e revision helped a great deal with this, but in 3.0 it was lame.
With the 3.5e revision, we can add:
- Weapon Familiarity. Suddenly, instead of having a trade-off in capabilities leading to a choice for weapon to use, Dwarven Fighters had a clear favourite.
- Weapon sizes. Nice concept, but an awkward execution that added little to the game beyond complexity.