Tyler Do'Urden
Soap Maker
Frankly, many of the things people have disliked here were reasons I liked 3e (monsters with class levels, vancian magic, the abundance of classes and prestige classes, social skills, item creation with xp) and will probably never pick up 4e. But there were a few things that got to me in 3e:
-why is the Elf's favored class Wizard, rather than Sorcerer? Since elves "have magic in their blood", and tend to favor naturalistic and artistic approaches to things, it seems that Sorcerer would be a much more sensible fit.
-what in god's green hell did they do to the gnome? Gnome bards? Physical stat modifiers? I rejiggered the gnome in my campaign back into what I like- the mysterious tinker/wizards. Favored class: Wizard or Artificer. +2 Int, -2 Wis. Much better.
-the look/feel. I loved the rules- I hated the material that came with it. Dungeon Magazine and some of the third party publishers seemed to do a better job than WotC with this.
-raise dead/resurrection/true res/etc... still to easy to come back from the grave.
-we got the Barbarian in core in 2000.... but had to wait another six years before we finally got a core Cavalier... erm... Knight. I've never played a Barbarian, and probably never will... but a solid non-magical Knight (with skills that distinguish it from a non-noble fighter) has always been my thing.
-don't get me started on the Monk. I generally removed them from my settings, and seldom did my players complain, fortunately.
So, other than the look and feel of the books, the issues are pretty minor. (and Necromancer, Malhavoc, Paizo-era Dungeon, and Sword & Sorcery Press generally got the "flavor" I was looking for anyway.)
-why is the Elf's favored class Wizard, rather than Sorcerer? Since elves "have magic in their blood", and tend to favor naturalistic and artistic approaches to things, it seems that Sorcerer would be a much more sensible fit.
-what in god's green hell did they do to the gnome? Gnome bards? Physical stat modifiers? I rejiggered the gnome in my campaign back into what I like- the mysterious tinker/wizards. Favored class: Wizard or Artificer. +2 Int, -2 Wis. Much better.
-the look/feel. I loved the rules- I hated the material that came with it. Dungeon Magazine and some of the third party publishers seemed to do a better job than WotC with this.
-raise dead/resurrection/true res/etc... still to easy to come back from the grave.
-we got the Barbarian in core in 2000.... but had to wait another six years before we finally got a core Cavalier... erm... Knight. I've never played a Barbarian, and probably never will... but a solid non-magical Knight (with skills that distinguish it from a non-noble fighter) has always been my thing.
-don't get me started on the Monk. I generally removed them from my settings, and seldom did my players complain, fortunately.
So, other than the look and feel of the books, the issues are pretty minor. (and Necromancer, Malhavoc, Paizo-era Dungeon, and Sword & Sorcery Press generally got the "flavor" I was looking for anyway.)