Mustrum_Ridcully
Legend
Shouldn't new players be all the more expected to map out their character progression more concisely? Or at least have a general idea of where to go with their PC? Else, they risk getting into the very scenario you envisioned - suddenly realizing that they took suboptimal choices, or being unable to qualify for a certain feat or prc at that particular point in time.![]()
No, they shouldn't have to worry about the future. They have enough troubles learning to play the game.
The nicest way would be to develop your character organically:
Okay, so I am a Fighter. We'll see where this leads us.
Oh, cool, I love this Bastard Sword we've found. I'll train in its use.
Hey, looks like I take too much damage. I think I'll pick Toughness, and some of these self-healing powers.
Damn, the mayor of this city is a real douche. I pick up Diplomacy so we can make some alliances and get that nice Lady from the Merchant Guild into power... Or maybe myself?
Damn, the situation in this city is complex. I guess I should train Streetwise or History to get a little more out of it.
Wow, this +3 Flail looks really tempting, I guess I leave the Bastard Sword behind.
Three levels and no sign of getting back to the city! I guess I should focus less on Diplomacy and more on Endurance.
We seem to fight hordes of enemies lately, I think I'll need Cleave instead of Repeating Strike.
You don't know what your character will experience over time. It should be possible to grow into what is needed from you, instead of predicting what you'll need and carefully make every character option count to achieve that goal.
All this qualification stuff - you shouldn't get there because you planned to go there, but because it is a natural progression. You have picked the feats, skills, powers or classes required for a PrC or Feat because it made sense for your character at the time you took them, not because it just makes sense when you're taking the feat or PrC.