[sblock=New Players]I like the small group. We've got a good synergy: the good, the bad, and the swarmy.

[/sblock]
OOC: Here we go! First fight I've ever played in 4E.
[sblock=Rules Clarification]If Palindrome pushes Adie into the blurry things, what sort of action would that be?[/sblock]
Massive spasms rattle Palindrome's body. His left eye sucks into its socket, no larger than a pinhead. His right eye bugs out and radiates a cold, blue-white light. His face contorts into a horrific, death's head grin--teeth bare, foam at the lips. Blood drips from his eyes, nose, ears. Blood sweats from his bare skin.
But the droplets do not fall to the ground. Instead, they drip upwards. When they plash against the ceiling, they vanish with a sizzle, leaving no trace.
Palindrome screams,
"The ************** eye is MINE, you *********** sons of ********** **********!"
The droplets of blood congeal into a sphere the size of a human fist. The sphere blasts at Palindrome's enemies.
[sblock=Palindrome casts Force Orb]Palindrome uses Wand of Accuracy. +2 to attack roll.
Force Orb directed at creature at J15.
Force Orb (primary attack). (1d20+7=23, 2d8+4=16) (WHOA, MOMMA!)
Force Orb: secondary attack, I15 -
Force Orb (secondary attack). (1d20+5=19, 1d10+4=12) [/sblock]
OOC: Palindrome spends an Action Point.
"Oh! And one ******* eye ain't enough for me, baby! No ******** way! I am going to ******* rip the ********** eyes out of you ******* ******** ******** and after I pop the ********** in my ******** pockets, I will ****** in your ********* eye-sockets!"
With final syllable, fire gouts from Palindrome's eyes, nose, ears, and mouth, consuming the...er...blurry things.
[sblock=Palindrome casts Scorching Burst]Burst centered on J15.
Scorching Burst (1d20+5=8, 1d6+4=9, 1d20+5=6, 1d6+4=5)
That stinks. Goodbye Action Point. I hardly knew you.
I guess Palindrome just set the apartment on fire...

[/sblock]
"***************!" screams Palindrome, seeing the creatures dodge his flames.
[sblock=Palindrome mini-stats]
Palindrome - Human Wizard 1
Passive Perception 11, Passive Insight 11
AC 14, Fort 12, Reflex 15, Will 14
HP 23/23, Bloodied 11, Surge Value 5, Surges 7/7
Speed 6, Initiative +2
Action Points
1 0,
Second Wind: not used
Powers:
Magic Missile,
Scorching Burst,
Thunderwave,
Force Orb,
Dire Radiance,
Acid Arrow[/sblock]