Any interest in Gamma World?

Huh! Random everything, eh? Dang. I miss point buy already. :)

I don't suppose we could rearrange those?

Well... You're not supposed to, but I suppose you're looking at the 6 Intelligence and wondering how you'd ever understand ancient technology. It's not so bad, really. 6 gets you a -1 penalty to Use Artifacts, and if you replaced it with the 16, you get a +2 instead. You could chose to be an Examiner class, and get an automatic +1 to Use Artifacts, plus an additional +1 each level. You'd also get a number of skills that help you to use artifacts that don't require Intelligence.

I suppose I can let you switch around the first six scores. Senses remains at 8. However, here are your mutations; look them over first before deciding.

Size Change: 1d6=5, 1d2=1 You are 50% taller than normal. This means you are about 3 meters tall. Your Physical Strength increases by 5 and your Dexterity decreases by 5.

Sound Imitation: You can imitate any sound you have heard in the past 24 hours, like a tape recorder. You can hear low frequencies and sonar. You are immune to the harmful effects of sounds. You can even imitate a Sonic Blast should you hear one.

4d6.takeHighest(3)=8
Mental Invisibility (8): You can make yourself unnoticeable to everyone in 25 meters if you can overcome their Mental Defense.

4d6.takeHighest(3)=10
Teleport Object (10): You can teleport an object of up to 10 kilograms to anywhere from anywhere within 60 meters once per hour.

4d6.takeHighest(3)=13
Telepathy (13): You can send thoughts or read minds of anyone within 110 meters. You can sense sentient minds (but not read them) within 6 kilometers.

You might do just fine leaving your abilities where they are.
 

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Hragh

You know what's funny is that I actually have this book. I never actually played a game of it, but I really used to like just rolling up huge crowds of characters, just to make up fun stories behind the...often bizarre results.

I guess, in the years that have passed since those days, I've been rather spoiled by game systems that actually let you play what you want to play, rather than expecting you to accept what random rolls give you.

I'll see if I can find a way to be happy with these results.

Thanks for your patience. :)
 

for jkason

As a Sentinent Cactus, you gain the following powers:

+2 Constitution, for a total of 15. This means you are also about 3 meters tall.
Get 3 hours of direct sunlight and take root for 1 hour/night for all food and water needs. 6 hours of dim sunlight will also work. You also require only half the water of other plants or animals.
Move speed at 9 (about 20'; think dwarf-speed)

4d6.takeHighest(3)=16
Spines (16): You are covered in spines. An attacker takes 1d6+2 damage from your spines, or 2d6+2 damage if wrestling you. You can strike with your spines for 1d6+2 damage if not using a weapon.

Now, for your mutations:

Razor Sharp Leaves: This is essentially more spines. You can reroll or add 2d4 to your Spines score.

1d6+4=8
Oversize limbs: Either your "arms" or "legs" are 80% longer than normal; this you may choose. If your arms are longer, you gain reach. If your legs are longer, you move at human-speed.

Poor Dual Brain: You have a second brain with an alternate personality. This second brain resents your first brain's control. In times of stress (like combat) it has a 5% chance of taking over for the next hour. The second brain holds one mental mutation. Note: You'll have to be comforatable playing a character with a split personality. If not, this will be rerolled.

Sonar: You gain sonar ability out to 100 meters. Any round in which you are using sonar, you cannot speak.

4d6.takeHighest(3)=13
Sonic Blast (13): You can project a sonic blast once every four rounds that does 3d6+1 damage that you manage to hit in a cone 10 meters long and 5 meters wide. You are immune to sonic blasts yourself.

(Yes, you got Sonar and Sonic Blast while Shayuri got Sound Imitation. That'll work really well together.)

Note: You can choose either to be able to manipulate tools, talk, and smell and taste at the same time, or receive one more bonus physical mutation. I assume the talking and tool use is what you'll choose, but the choice remains.
 

Hragh

You know what's funny is that I actually have this book. I never actually played a game of it, but I really used to like just rolling up huge crowds of characters, just to make up fun stories behind the...often bizarre results.

I guess, in the years that have passed since those days, I've been rather spoiled by game systems that actually let you play what you want to play, rather than expecting you to accept what random rolls give you.

I'll see if I can find a way to be happy with these results.

Thanks for your patience. :)

No problem; feel free to read up on Examiners and Enforcers; even Scouts or Espers would work for you. Also read up on how Use Artifact works. With your Mental Invisibility, Remain Unseen isn't very important. Being able to tag-team with jkason's sonic abilities and start with a Physical Strength of 21 isn't bad, either. Let me know if this still works for you.

Since so much of Gamma World is so random, I always start with the rolls and let the roles take care of themselves.
 

Okay reading. Getting some ideas, but let me just ask something so I understand both sides of this equation fully.

If, for some reason, the combination rolled just...doesn't click (and I admit, the combo of a sonic cactus with a sound imitator is a pretty symbiotic one) for some reason, what then are my options?

Understand I don't ask this lightly. I recognize that one of the reasons random rolls exist is to encourage players to be imaginative and so on. I just want to make sure I have full knowledge of my choices and their consequences.
 

Loved GW back in the day. Of course, we're talking 1st edition. I don't know much at all about 4th edition. I'm not even sure I knew there was a 4th edition.

Still, how about a mutated perentie or similar large lizard?
 

Okay reading. Getting some ideas, but let me just ask something so I understand both sides of this equation fully.

If, for some reason, the combination rolled just...doesn't click (and I admit, the combo of a sonic cactus with a sound imitator is a pretty symbiotic one) for some reason, what then are my options?

Understand I don't ask this lightly. I recognize that one of the reasons random rolls exist is to encourage players to be imaginative and so on. I just want to make sure I have full knowledge of my choices and their consequences.

We could roll up another character, but the book itself says that if the character is playable, to "be stingy with the players" about rerolls (pg. 8). The character is definitely playable, and can still be a scavenger. Also note that any other reroll won't necessarily be any closer to your original vision.

What specifically about the character doesn't "click"? I won't make you play someone you don't want to, but let's make sure we identify the difficulty and address specifically that.
 
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Loved GW back in the day. Of course, we're talking 1st edition. I don't know much at all about 4th edition. I'm not even sure I knew there was a 4th edition.

Still, how about a mutated perentie or similar large lizard?

No problems with a mutant perentie. I can use the rules for a mutant alligator as a mechanical basis, and build him from there.

Here's the basis for a mutant alligator:

Physical Strength 2d4+15
Dexterity 2d4+3
Constitution 2d4+12
Tail slap for 1d8 damage at -2 THAC.
Bite for 2d6 damage.
Natural AC 13 before modifiers.
Base move 15 (10 bipedal), 8 in water.

Perenties are capable of running on their hind legs, but live in dry environments. How does Base Move 15 bipedal without the swim sound?
 
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Really, only two things:

The abysmal Intelligence (which is fixable if I can move the stats around), and the Size Change.

And, I confess, Size Change is mostly only a problem because of the aesthetic and because of the vast, hulking Dex penalty.

I keep trying to motivate myself to play against type and try a big, stupid, clumsy character...something I've never really done before. But the fact remains that there's a -reason- I've never played a big, stupid, clumsy character before. :)

By the same token, I appreciate that a random system loses its integrity with rerolls...so that's not what I'm asking for. Honestly...not sure what the best option here is. I'd be fine with the character if I could arrange the rolled scores instead of having them assigned...which I'm still a bit stunned they don't let you do in the rules...and I'd be willing to simply forgo the Size Change mutation completely. Not reroll it...just have one less mutation than I'm entitled to.

Or if you have suggestions, I'm wide open to them. :)
 

Perenties are capable of running on their hind legs, but live in dry environments. How does Base Move 15 bipedal without the swim sound?

Sounds good. Going with the "adapted to life on land rather than water" angle, perhaps a reduction in base PS and/or base CON for an increase in base DEX? As a predator, he'd be more in the mode of running prey down rather ambushing at the water's edge.
 

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