• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Any interest in Gamma World?

Moon_Goddess

Have I really been on this site for over 20 years!
I'm interested, been playing Fallout 3 for days, this is just what I need....


But I don't know 4e, I've played 2e and 5e...

I'd like to play a sentient plant or a mutated animal which every you'ld like better
 

log in or register to remove this ad

Lukeworm

First Post
Since there is a "deamand" for playing mutated animals I'l go with mutated human, saves me form having to decide what animal to play;).

Also I have the 2004 version of Gamma World, the one based on D20 modren, will this be of any help?
 
Last edited:

InVinoVeritas

Adventurer
Really, only two things:

The abysmal Intelligence (which is fixable if I can move the stats around), and the Size Change.

And, I confess, Size Change is mostly only a problem because of the aesthetic and because of the vast, hulking Dex penalty.

I keep trying to motivate myself to play against type and try a big, stupid, clumsy character...something I've never really done before. But the fact remains that there's a -reason- I've never played a big, stupid, clumsy character before. :)

By the same token, I appreciate that a random system loses its integrity with rerolls...so that's not what I'm asking for. Honestly...not sure what the best option here is. I'd be fine with the character if I could arrange the rolled scores instead of having them assigned...which I'm still a bit stunned they don't let you do in the rules...and I'd be willing to simply forgo the Size Change mutation completely. Not reroll it...just have one less mutation than I'm entitled to.

Or if you have suggestions, I'm wide open to them. :)

First, there are ways to play "big and dumb" without playing to stereotypes. If you don't want to play Lenny, don't play Lenny. A wolf pack can have a lot of tactics and be very clever, but they're still stupider than this character. Perhaps your mind has more in common with a cougar than a human. Perhaps your telepathy results in a lot of extra noise that keeps distracting your train of thought.

Secondly, you're actually not that clumsy. Your Dexterity drops from 13 to 8, which drops your modifier from +1 to 0. Your Physical Strength jumps from 16 to 21, which goes from +2 to +5. I'm sure someone here is drooling already.

Hey, that might just be the solution.
Does anyone here want to play a 10' tall superstrong invisible telepath with immunity to sonics?
 

Shayuri

First Post
Hee hee

You're shaming me...I'm shamed...

It's horrible. All I can think of is The Tick. Have I really become so unimaginative? :)
 

InVinoVeritas

Adventurer
Hee hee

You're shaming me...I'm shamed...

It's horrible. All I can think of is The Tick. Have I really become so unimaginative? :)

The Tick... who can READ YOUR MIND! :p

By the way, The Tick would be a fine artifact scavenger...
the_tick.jpg

But seriously...

If someone takes this character, I'll make you a Pure Strain Human. They get tech bonuses and +3 Intelligence, guaranteed. How does that sound?

4d6.takeHighest(3)=12, 4d6.takeHighest(3)=14, 4d6.takeHighest(3)=12, 4d6.takeHighest(3)=13, 4d6.takeHighest(3)=12, 4d6.takeHighest(3)=13

Physical Strength: 12
Dexterity: 14
Constitution: 15
Mental Strength: 13
Intelligence: 15
Charisma: 16

+2 to Use Artifacts

+2 Health vs. Radiation

Does this work for you?
 
Last edited:

InVinoVeritas

Adventurer
I'm interested, been playing Fallout 3 for days, this is just what I need....


But I don't know 4e, I've played 2e and 5e...

I'd like to play a sentient plant or a mutated animal which every you'ld like better

If you'd rather not pick, I can roll that randomly as well.
1d2=1
1d44=2

That'll be a mutated armadillo. If that works for you, I'll roll the character up.
 
Last edited:

InVinoVeritas

Adventurer
Regarding editions, I've only seen the rules to 3e and 4e, so I can't speak to 2e, 5e, or 6e. However, the system is kinda d20, kinda AD&D 2e, with both races and classes. The races are more important, however.

Classes are as follows:

Enforcer: Fighter-types
Esper: Mental Mutation Specialists
Examiner: Technological and repair specialists
Scout: Sneaks, point-men, ranger-types
 

InVinoVeritas

Adventurer
Sounds good. Going with the "adapted to life on land rather than water" angle, perhaps a reduction in base PS and/or base CON for an increase in base DEX? As a predator, he'd be more in the mode of running prey down rather ambushing at the water's edge.

Makes sense to me. They're still not as quick and coordinated as mammal predators, though.

2d4+12=19, 2d4+7=13, 2d4+11=16
Physical Strength: 19
Dexterity: 13
Constitution: 16

3d6=11, 3d6=13, 3d6=10
Mental Strength: 11
Intelligence: 13
Charisma: 10

4d6.takeHighest(3)=14
Senses: 14

1d6=4
4 physical mutations, 1 mental mutation

1d100=34, 1d100=61, 1d100=71, 1d100=80, 1d100=95

Heightened Physical Attribute
1d3=1
Heightened Physical Strength. Add (6-4=2) to your score; your Physical Strength is now 21. You are visibly more muscled.

Oversize Limbs
Your arms or legs are longer (surprisingly, you get to choose which).
If you choose your arms, you get reach. If you choose legs, you get +5 movement. The limbs are 1d6+4=6 60% longer.

4d6.takeHighest(3)=8
Radiating Eyes (8)
You can fire blasts of radiation from your eyes of intensity 5. You get a +2 bonus to Health vs. Radiation.

1d4=2
Skin Structure Change (Glows)
You can be seen clearly at night, but do not emit enough light to serve as a light source.

Your mental mutation: Pick one. What kind of power would you like? If you have no idea, I'm sure someone can give you a suggestion. If you have a GW book available, feel free to look through it.

ALSO: as of now, your character cannot talk, manipulate tools, and is still typically quadrupedal. You can choose any/all of these, OR get an additional physical mutation. Probably being able to talk and manipulate tools and remain bipedal is better than the mutation, but the choice is yours.
 
Last edited:


Mark Chance

Boingy! Boingy!
Questions: The tail slap is a secondary attack? IOW, can he bite and tail slap in one round? You mentioned bumping bipedal movement to 15. Does this increase the other, presumably quadrepedal movement? Does he have two movement speeds/modes? Since the skin structure change doesn't produce enough light to see by, I presume the effect can be muted at least in part by clothing?

InVinoVeritas said:
Your mental mutation: Pick one. What kind of power would you like? If you have no idea, I'm sure someone can give you a suggestion. If you have a GW book available, feel free to look through it.

ALSO: as of now, your character cannot talk, manipulate tools, and is still typically quadrupedal. You can choose any/all of these, OR get an additional physical mutation. Probably being able to talk and manipulate tools and remain bipedal is better than the mutation, but the choice is yours.

For a mental mutation, I'm thinking something along the lines of a dimension door effect? Other than that, don't have a clue. And, although I'm tempted not to, I guess we'll go with full-blown reptilian humanoid. Unless, perhaps, there is some sort of alternate form mental mutation?
 
Last edited:

Voidrunner's Codex

Remove ads

Top