Some of the posts here talk about size, but not fun. The only thing heavy attendance guarantees you at an event, is more options for adventure, and more people to RP with (or get PVP'd by), not that the game will be awesome. Often, it's a function of population density as often as an indicator of quality.
I'm sure those games are fine, I'm just saying I would put "# in attendance" out of the Top 20 factors for my personal game enjoyability.
If 200,000 people go to a NASCAR race, it certainly doesn't mean I will want to.
I find that with any game, MMORPG, LARP, or tabletop RPG, it's far more about the story and other players (and Plot staff or DM) than the ruleset or mechanics of the game.
Where I live (Calontir) the SCA mostly sucks, and has for 25 years. There are good people, but not enough to cancel the boredom/frustration/aggravation of dealing with people who take themselves way too seriously. OTOH, there are some really great kingdoms elsewhere. Outlands and Ansteorra come to mind, but there are several.
I go to Pennsic every year, but even there I avoid Court like the plague. [Unlike the period, there aren't really any plagues in the SCA.]
[By the way, the "Creative" part of SCA is a lie.]
Amtgard has about as much RP as a a console RPG where RP is defined as any game where you can level up and improve your character.
The fact that you have a class and a level (up to 6) does NOT make it role-play. Only the players can do that. That's why I'd rather have a good group than a good game.
OTOH, if you really want to get together and hit people with boffers like mad, then that's the RP for you. There are plenty of boffer groups available.
Fortunately, my local chapter (Falcon Tor) was created by one of the original founders of Amtgard, and he is pushing to give up their Amtgard association so that they can have more RP rules. [Yes, Amtgard is kind of against that sort of innovation/complexity.]
Mostly I play NERO. There are 2 chapters within 3 hours of me (<200 mi) and I want to say 6 chapters within 5 hours. In all likelihood I could play a full weekend event every week for the rest of my life, if I was made of time and gas money.
NERO Central NERO Central has a great playerbase and an awesome Plot staff. They don't have enough NPC's but the PC's are all really cool, so they are happy to NPC for "free." It's also a nice retreat from hoity-toity nobles and idealized feudalism. Those things all still exist everywhere else in NERO, just not at Central, which is more of a tribal experience where no one owns land or holds titles. [Nice for new players.]
It's a lot more thoughtful than your typical "D&D Outdoors" type of event. There are some really good chapters in the midwest, we are lucky in that regard.
I'm sure those games are fine, I'm just saying I would put "# in attendance" out of the Top 20 factors for my personal game enjoyability.
If 200,000 people go to a NASCAR race, it certainly doesn't mean I will want to.
I find that with any game, MMORPG, LARP, or tabletop RPG, it's far more about the story and other players (and Plot staff or DM) than the ruleset or mechanics of the game.
Where I live (Calontir) the SCA mostly sucks, and has for 25 years. There are good people, but not enough to cancel the boredom/frustration/aggravation of dealing with people who take themselves way too seriously. OTOH, there are some really great kingdoms elsewhere. Outlands and Ansteorra come to mind, but there are several.
I go to Pennsic every year, but even there I avoid Court like the plague. [Unlike the period, there aren't really any plagues in the SCA.]
[By the way, the "Creative" part of SCA is a lie.]
Amtgard has about as much RP as a a console RPG where RP is defined as any game where you can level up and improve your character.
The fact that you have a class and a level (up to 6) does NOT make it role-play. Only the players can do that. That's why I'd rather have a good group than a good game.
OTOH, if you really want to get together and hit people with boffers like mad, then that's the RP for you. There are plenty of boffer groups available.
Fortunately, my local chapter (Falcon Tor) was created by one of the original founders of Amtgard, and he is pushing to give up their Amtgard association so that they can have more RP rules. [Yes, Amtgard is kind of against that sort of innovation/complexity.]
Mostly I play NERO. There are 2 chapters within 3 hours of me (<200 mi) and I want to say 6 chapters within 5 hours. In all likelihood I could play a full weekend event every week for the rest of my life, if I was made of time and gas money.
NERO Central NERO Central has a great playerbase and an awesome Plot staff. They don't have enough NPC's but the PC's are all really cool, so they are happy to NPC for "free." It's also a nice retreat from hoity-toity nobles and idealized feudalism. Those things all still exist everywhere else in NERO, just not at Central, which is more of a tribal experience where no one owns land or holds titles. [Nice for new players.]
It's a lot more thoughtful than your typical "D&D Outdoors" type of event. There are some really good chapters in the midwest, we are lucky in that regard.
NERO's rulebook is half that. I don't know anything about IFGS. 2 posts up, you said that you didn't like it because of all the rules.Whoa, it's a 240 page LARP manual. I'm impressed.
*shrug*pawsplay said:(if I want that kind of rules detail I'll play pen-and-paper)