The_Warlock
Explorer
Golly, there's a surprise!
At least he's consistent.
Golly, there's a surprise!
So how has the party fared without a cleric? I am currently playing in a game (Spellgard from FR) where we have 2 defenders & 3 strikers. So far we've not lost anyone to unconsciousness, but last fight 3 of the 5 were brought to single digits, before some healing potions were used.
I wonder if any of the PCs are planning to multiclass into anything that grants healing ability? Or grants temp hp for that matter. E.g. multiclass into cleric, or multiclass into warlord via the feat that grants temp hp when an ally spends an action point.
A little in-combat healing (or temp hp) can go a long way towards preventing that "wiped out" feeling and conserving potions.
There are also some magic items at high-heroic that help a lot. Healer's sash, I'm looking at you.
It'll be interesting to see what PH2 offers, too.
Yeah, agreed -- I think we're doing fine, partially because of how Piratecat has been tailoring the adventures to the group. Healing potions, Paladin powers, and the house rules for the Heal skill have been covering for the time being. This is not to say there aren't times we miss not having a Cleric, but with 5 players, we were never going to have all of the classes anyway -- so there are also times I think we miss not having a Warlord, or a Warlock, etc.I think we are faring just fine.
The plain fact of the matter is that it is within the power of the GM to calibrate the game to the makeup of the party.
Quote from a game I was in recently:
Ranger: What gender are you?
Warforged: I have both male and female personalities installed.
Ranger: You're running Eunuchs?
Golly, there's a surprise!
It's good stuff, but only applicable to heavy armor. So only certain classes can wear it.P.S. Also try Dwarven Armor.