Wraith Form
Explorer
#3: Many skill challenges suffer from repetition of the same skill being used. In negotiations, PCs may be asked to 4 diplomacy checks of DC X before they fail 3. Why all of those rolls? Why not 1 roll? Isn't repetition boring? Isn't repetition boring? Isn't repetition boring?
Nail, head. Hit squarely.
Even Mearls, in his articles about the way skill challenges "should have come out instead of the way they currently are," clearly spends about a week hand-crafting a @#*% challenge. That's not going to fly with improv-reliant DMs.
In this incarnation, they aren't fun at all (especially in the H1 - H3 series of adventures).
I wish I had something positive to contribute, but I think it boils down to what a previous poster said: SCs are essentially the same thing we've been doing from the mid-seventies until 3.5's last days.
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