A tank that forsakes threat for mitigation is a bad tank. Who cares if you cannot die, if noone is afraid of skipping you for the tasty wizard anyway.
Opportunity Attacks. If a creature moves away from an adjacent enemy etc... A good fighter will be good at OAs and prevent enemies from running past. But a fighter that can't hit can't stop those enemies from running past.Unless I'm mistaken, there is no threat mechanism in 4e besides the mark.
Opportunity Attacks. If a creature moves away from an adjacent enemy etc... A good fighter will be good at OAs and prevent enemies from running past. But a fighter that can't hit can't stop those enemies from running past.
Opportunity Attacks. If a creature moves away from an adjacent enemy etc... A good fighter will be good at OAs and prevent enemies from running past. But a fighter that can't hit can't stop those enemies from running past.
To be fair, many others would have been no better off (perhaps worse off) - and ideally a leader should have been around to grant you a save). You might also have looked into the Dreadnought PP, which can save automatically as a free action for 10hp damage.Combat 2 - Vs. Medusa, Basilisk, 3 minion guys
Round 1: Ran at it, Ran at it.
Round 2: Ran at it, Charged a minion and missed. Beat on a little by minions (found out that things that do ongoing damage sort of mess up your THP plans). Blasted by the medusas slow-immobilize-petrify ray.
Round 3: Missed a minion with Invigorating Strike. Beat on by minions. Failed save and was immobilized.
Round 4: Missed with Dizzying Blow(reliable), used an AP and missed with it a second time an failed my save.
I was petrified.
That sucked and if I charted my opinion of 4e based on the last month it's tanked like my 401k. The unfairness of dying with two failed saves, however, is a different topic.
DS
To be fair, many others would have been no better off (perhaps worse off) - and ideally a leader should have been around to grant you a save). You might also have looked into the Dreadnought PP, which can save automatically as a free action for 10hp damage.