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[E6] Adventure in the Swordlands [OOC]

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@level 1 fighter: Do you allow the alternative class feature from complete divine (Pounce instead of fast movement, for barbarians)?

If yes, I will do an Barbarian/Scout (for IronHeroes Harrier feeling)

If not Warblade/Scout.
 

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Vertexx69

I can see someone who has dedicated their life to the art of mounted combat to seek any edge they can get. So I'll approve the Vanguard Tread Horseshoes. But this needs to be reflected in your character background.

Double check the price though (like I should have with Durge). They cost 3100, so you'd only have 400gp left over to outfit you and your mount.

SephBaelzara

A few notes on your character. There will be some alchemical items in the game, so Craft Alchemy will work mechanically. In game it will be difficult but not impossible to find the necessary ingredients/requirements to make them.

Secondly, Knowledge The Planes will represent a different kind of knowledge. Instead of knowing about cosmology and elementals planes it will refer to some of the horrific monsters that the Masters created and left behind. (Read as Knowledge: Demons/Devils)

Also, you have two magic items (everburning torch and ring of sustenance)

Shiny.

wysiwyg

Crunch looks good. Excellent background. I think you really captured the feel of the game there.

Minor bit: You have two magic items as well. (hat of disguise and cloak of protection)


Walking Dad

Are you sure it's in Complete Divine? I couldn't find it there. Find what book it's in and I'll check it out. It should be okay if it's WoTC. Go ahead and work on your barbarian, but I will need a page reference.
 

Vertexx69

I can see someone who has dedicated their life to the art of mounted combat to seek any edge they can get. So I'll approve the Vanguard Tread Horseshoes. But this needs to be reflected in your character background.

Double check the price though (like I should have with Durge). They cost 3100, so you'd only have 400gp left over to outfit you and your mount.

The heavy warhorse costs 400gp so you would be naked and unarmed on top of a cool horse with some shiny hubcaps. Your backstory could include a very recent mugging.
 

One other thing I noticed. No one has any ranks in Heal....

To break it down, here are the available methods of healing damage.

- Converting Reserve Points to actual Hit Points
- Devoted Spirit stances / maneuvers
- A Spellcaster that learned some cure spells (I wouldn't count on this one)
- Resting.

The healing herbs and Heal skill check add to your Reserve Points. Only 'magical' sources of healing (stances, maneuvers, spells) directly heal Hit Points.

Something to think about....

--------------

If you've found another way to get healing, a feat or widget from a sourcebook, lemme know. Not so I can nerf it, but just so I know what's available. I don't have time to go over every single splatbook.
 

One other thing I noticed. No one has any ranks in Heal....

Yeah, I noticed that too. Uther is providing a bunch of in combat direct healing. I would be buying healing ranks cross class with a 10 wisdom to do anything out of combat. Honestly, it wouldn't fit with the personality of the heartless warband leader to do any more than the Devoted Spirit stuff. Uther knows how to keep men up and fighting so that they can watch his back. If they can't walk at the end of the battle, Uther is likely to leave them for the crows.
 

The heavy warhorse costs 400gp so you would be naked and unarmed on top of a cool horse with some shiny hubcaps. Your backstory could include a very recent mugging.
His background is going have a desert nomad/arabian/riding out of the forbidden zone kind of flavor, which is why I have a Light warhorse, that only costs 150g and don't have a MW lance :)
 

Could I design my own magical item based on the DMG page 285?
I would make myself an item that would cost as follows:

Continuous: SL x CL x 2000 (where SL = 1 and CL = 1). Net base cost: 2000gp

Uncustomary space limitation: Multi base cost by 1.5. Final cost: 3000gp

I was thinking of something like a medalion of curing (Cure light wounds).
This will solve the problem of healing (at least for my PC).
 

If healing is what your looking for wysiwyg, here are the options from the magic item compendium;

Ring of mystic healing - 2d6 3/day and +1 caster lvl to healing spells 3,500g
Inqusitiors bracers - 2d8+5 3/day with an attack 1,500g (attack with subdual dmg to heal yourself and allies)
Amulet of retributive healing - caster also gains effect of healing 3/day 2,000g
Healing Belt - 2d8 3/day 750g
 

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