Seems the toolkits are pdf files, which i have not had experience purchasing.
I *think* they're releasing them as books, but you'll have to check the peg site. If you're not into PDF's, then that might be a problem, but it's a lot of great suggestions, examples and more content that you don't have to build yourself in various genres.
what issues would you say made that so? I like horror gaming on par with pulpy fantasy. If redundancy with other horror gaming books is the issue I have:
Really, it's redundancy of both material (I have a lot of the Cthulhu stuff), and the simplicity of building stuff in SW. Once I had the Fantasy and Sci-Fi toolkits and banged around with them a bit, I didn't need anything else. I felt like I could do whatever I wanted in any other genre. I grabbed the pulp stuff just because I'm all pulpy.
Anyone links to more flavorful spell lists with the broader effects chopped up into more focused effects [bolts, walls ...etc]?
The earlier comment about limitations of the types of spells is way off the mark in my opinion. The beauty of the system, in my opinion, is that Bolt can be used for _any_ "shoot a magical thing at someone" spell by the trappings. It's all trappings. You can take Bolt and call it Swarm of Flaming Magical Monkeys and add appropriate trappings (appearance). If appearance doesn't do it for you, then you can tack on effects and balance it yourself with limitations on Rank, increased power point costs, etc.
Don't be fooled by the fact that the spells look "generic." Hell, challenging your players to come up with their own trappings is half the fun. If anyone sits at my table and says "I cast Blast." they get a spellcasting penalty and general derision.