Pathfinder 1E All Bard group, Pathfinder, Freeport, Sword and Sorcery style, with Castle Greyhawk

joethelawyer

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Looking for all ideas and help you guys can give. I am trying something pretty different. My friends have appointed me to DM an all bard group. They are each going to play a bard, but the type that never leave the city. They are basically going to roleplay the equivalent of a modern rock band in medieval times. They’ve been watching way too much Metalocalypse lately. :)

In keeping with the typical rock band, their primary concern will of course be sex, drinking/drugs, and music. The characters do not want to go on adventures. No causes for the greater good. They just want to be famous and get laid a lot. They are not going to leave the city. Ever. The players of course want some combat, here and there, but they don’t want any campaigns. More like short stories than novels, essentially. And they’ll never seek the adventures out. It’s going to be a roleplay heavy campaign.

This is perfect for me, as I have wanted to run a more old school feel game for a while now. This reminds me of the Fafhrd and Grey Mouser crossed with Josie and the Pussycats. I am using Green Ronin’s Freeport setting as the city, and Necromancer’s Wilderlands of High Fantasy for the campaign setting. I am going to drop Freeport on one of the islands in the sea. In DS9/Babylon 5 style, the adventures and other adventurers will come to the city.

One other thing I am going to do is drop in Castle Greyhawk. The castle will just be opened/discovered on the island, and there will be an influx of adventurers. Since Zagyg created it, it gives me as DM the leeway to introduce all kinds of crazy crap into the game for random unexplained reasons. I am also going to do some Cthulu dark scary themes as well.

We are going to run it under the Pathfinder Beta rules, and convert to regular Pathfinder once it comes out. We are making one change---Comeliness from 1st edition Unearthed Arcana is being introduced as an ability score again.

All of the characters have been rolled up, and they intentionally created them with no wisdom scores above an 8. They will always do the stupid thing, roleplay wise, especially if it could land them some money, or get them laid. They are going to have lavish lifestyles, like the guys from the HBO show Entourage. Any money they get they will spend fast on wine, women, clothes, gambling, and lifestyle stuff. In other words, they will be perpetually broke. They will resort to stealing from people if necessary to survive, but mostly only from people who piss them off for whatever reason.

As for alignment, we really don’t use that much. They will not be “out to save the world” types. They will be grudgingly good if called to be so, but basically will just try to avoid being put into a situation where they have to make any moral decisions whatsoever.

Their main goal in life as bards is to play the Freeport Opera House. That would be the equivalent of playing Madison Square Garden and being on the cover of Rolling Stone magazine, all rolled into one. Of course, they are going to start off playing in the crappiest rat hole in Freeport, and will have to work their way up.

Another thing I am making them do is not just roll the dice and make a Perform check. I want to know the names of every song and the first few verses of each one that they will be playing. Meaning, the players have to do some song writing. A song about nailing the farmer’s daughter will go over well in a bar where soldiers hang out, for example, and not so well in a bar where farmers hang out. They are going to have to take this all into consideration when they play their songs. I want the songs to be played that evening told to me in advance, as well as the order they will be played in.

As for NPC’s, I am going to bring in all the characters from all the books in the sword and sorcery genre that I like, such as Conan, Fafhrd and the Grey Mouser, and Elric, as well as all of the original looters and plunderers of Castle Greyhawk like Robilar, Tenser, Mordenkainen, etc. Freeport is going to be a wild free-for-all sort of town. Moreso with those guys to hang around with. I am also working on a way to bring a Harry Dresden type character into it. I will be making Freeport into a sort of crossroads of the planes as well, sort of a Sigil type of place, for those who can get in. Portals will be scattered about the island and city, due most likely to the Zagyg influence. As such, the city itself will be a rough and tumble place.

Again though, the bards will want nothing to do with ever going into the Castle to loot and pillage. If they just happen to be playing in a bar, and the floor erupts under their feet, and a giant worm blasts into the bar with Robilar on its back, with his sword buried in the worm’s torso and Robilar holding onto the sword like a bull rider, then I guess the bards may have to fight.

I can envision later on the band having groupies and roadies as followers, as well as perhaps an illusionist for a light and sound show. A sleezy manager with a bad British accent and at least 2 addictions is also a must. Magic items might be created to basically take the place of microphones and speakers, so the band can play larger venues.

As for XP, I am thinking of awarding it for several categories, since it won’t be a fighting based game.

1.How well they make their performance checks for each song.

2.Proper song arrangement.

3.Cool new song lyrics.

4.If the players themselves sing a few verses of the songs (likely requires a lot of beer).

5.Fighting, of course.

6.Successful theft .

7.Getting laid (some sort of dice roll required to score), extra XP if it’s a nobleman’s daughter or some such target.

8.Roleplaying the characters well.

9.Living the lifestyle of a modern rock and roll band.

10.Gold, magic or other treasure gained.

What else do you guys think might be good for XP awards to reward this style of game?

Also, any and all ideas are appreciated in general. Especially as relates to drunkenness, gambling, expanded performance checks rules, getting laid rules/tables.

Edit: Forgot to mention, I am looking for alternative ideas for the big bard singing bonus abilities. Since this is not going to be a fighting focused group, who cares about singing during combat to give you and your companions bonuses while fighting? Some sort of ability to give the ladies in the audience the tingles down below, now that would be the sort of ability my group would be interested in. Any ideas along those lines are welcome.

Thx...
 
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This is an awesome idea! Kudos to you and your players! I think there was an adventure involving an opera house, btw, in Ravenloft 2e, btw. Children of the Night: Werebeasts, IIRC, if you're wanting opera house adventures.

As far as performance checks go, if you ever want to do a "battle of the bands", or if the bards ever get into any sort of diplomatic/dissing competitions, you might want to check out Dynasties and Demagougues. It has rules that you could modify to have these battles of charisma (based on opposed interaction skill checks and Will saves). Since you mentioned it was a RP heavy game, it also has rules for assigning action points for doing risky things according to personality feats you select.

You could also use the quest for sex as further motivations to drag them into adventuring, either to prove their chutzpah and impress the ladies/guys, or as part of a payback if they woo the wrong people. The quest to get into the opera house and perform there might be a source of adventure, perhaps some monsters or other disruptions are preventing the opera house from running. There might already be an adventure hook in the freeport book along those lines; I can't recall.
 

This is an awesome idea! Kudos to you and your players! I think there was an adventure involving an opera house, btw, in Ravenloft 2e, btw. Children of the Night: Werebeasts, IIRC, if you're wanting opera house adventures.

As far as performance checks go, if you ever want to do a "battle of the bands", or if the bards ever get into any sort of diplomatic/dissing competitions, you might want to check out Dynasties and Demagougues. It has rules that you could modify to have these battles of charisma (based on opposed interaction skill checks and Will saves). Since you mentioned it was a RP heavy game, it also has rules for assigning action points for doing risky things according to personality feats you select.

You could also use the quest for sex as further motivations to drag them into adventuring, either to prove their chutzpah and impress the ladies/guys, or as part of a payback if they woo the wrong people. The quest to get into the opera house and perform there might be a source of adventure, perhaps some monsters or other disruptions are preventing the opera house from running. There might already be an adventure hook in the freeport book along those lines; I can't recall.


Thanks for all those great ideas. I love the whole battle of the bands theme. I can totally get into making up a "nemesis band", that always seems to get top billing, or gets the gig at bar to the exclusion of my players' bards. And the competition for the women could be fierce too. :)
 


EX as a percentage of the door or based on the amount of audience members. :)

Nice. :) Now of course I have to figure out how to calculate how many people show up at the door. Is there a supplement that gives ideas on how to deal with fame or notoriety? Sort of an alternate form of XP table that a character can progress on? 7th level bard, 3rd level fame/notoriety for example. Then
I would need to extrapolate that fame/notoriety into something that gives audience size.
 

Nice. :) Now of course I have to figure out how to calculate how many people show up at the door. Is there a supplement that gives ideas on how to deal with fame or notoriety? Sort of an alternate form of XP table that a character can progress on? 7th level bard, 3rd level fame/notoriety for example. Then
I would need to extrapolate that fame/notoriety into something that gives audience size.


Figure capacity plus twenty percent more can fill any particular place, then allow the PCs to bring whichever skills they can justify bringing to bear. For instance, Diplomacy might be used by someone promoting the show personally. They could pay some others to spread the word, gaining some bonus. A rooftop song could allow one to utilize perform while the rest use Aid Another. Maybe one to five percent for each well-located flyer, if the general populace is literate, and dependent on how well produced the flyer might be. A great show should also add to the percentage of the next show, and a bad show might do the opposite.


(I'll bet dannyalcatraz would have some thoughts on the matter.)
 


How about some rival 'rock groups' i.e hard core version of the Spice Girls, that compete with them for invitations to the biggest venues, parties etc. that maybe have back stories tangled with theirs (spurned lovers or abusive fathers) that are motivated to throw spanners into the works on their rollercoaster ride to fame: slander campaigns, law suits for plagirism of lyrics, spying to steal new songs, and of course some face to face common cat fights.

I'm sure the ':):):):):) manager' (like 'flight of the conchords' or 'extras') character could open up a large scope of fun adventures being sent to very dodgy venues: A 'birthday party gig' up at the old Counts shady mansion that noone has been seen going into or out of for years and years.
 

They may not want to leave the city much, but there is at least one other major city along the Nyr Dyv region that is a good source for trade-war or inter-city band rivalries. I've played up Greyhawk rivalries with Dyvers in my games and it can be a lot of fun.
Think of a rival band from the other city that shows up in Greyhawk and sponges off the party's home turf, talks smack, and so on. After all, what kind of band just plays the circuit within one city and never goes on the road?
 

Awesome idea.

I'd also add papparazzi and stalker fans when they get more famous.


For magic items, kick-butt instruments seems appropriate, as does magical clothing...but maybe the weirder stuff. (robe of eyes, cape of the mountebank)


You might consider, since they're going to be "over the top" to ask them which real life rock star they are most like. David Bowie vs Billy Idol vs Ozzy Osbourne vs ???? Very different perspectives.


Also, one other thing you may want to determine early on... Are these guys totally selfish, or is it "all about the band"? i.e. What level of infighting do they want to roleplay as they go through their adventures?


I'd be shocked if quintessential Bard didn't have alternative options (and you might check Complete Arcane or Complete Mage, or even Song and silence.
 

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