billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
While your opinion is perfectly valid, the separation of resources into combat/non-combat pools makes assumptions about playstyles that not everyone agrees with. As an example the old hold portal spell was effective but hardly auto-win. The party had the option of expending a resource to avoid a situation that might work, or might not. No matter if it was effective or not the resource was expended. The 4E assumption is to deny the expenditure of such resources in this fashion.
I thought that the concept of 4E was to promote more meaningful choices. If the most important resources (powers and abilities) can only be used in combat and the only other options for tactical non-combat resource expenditure are your basic, mundane things like running or skill use, then what are 4E rules saying about the importance of meaningful choices for combat as opposed to non-combat.![]()
I can certainly see what you're getting at. I think some addition to the ritual system to allow fast cast times but with a weaker effect would fit the bill. I thought the introduction of variable casting times for certain spells in 3e (in PH2, I believe) could have been a valuable anchor to develop new rules around. Then, hold portal and arcane lock potentially become facets of the same spell.
The alternative, potentially, is to include utility powers for fast but weaker versions of the rituals. I'm not sure that would be as good as just a fast method of casting out rituals, though.