D&D 4E 4E Dragons - Where's the beef?

Doctor Proctor

First Post
Comparisons to previous editions aside, the idea of the Dragon auto-killing 3rd level PC's doesn't make a lot of sense just in general. Dragons are creatures of myth and legend that have stories told about them in many cultures. Many of these stories are about so-called "Dragon Slayers". So it makes sense that we know about them from the people that slew them.

What doesn't make sense though is that if they're that deadly, then how did anyone ever survive to tell a Dragon Slayer where the Dragon was? And 3rd level PC's, while only 3rd level, are already very powerful characters in the world 4e. That farmer that was getting mentioned? A 3rd level PC wouldn't even really need to roll to hit that guy, because he's so far below them. So unless there's a lot of level 10 parties escaping from Dragons, obviously some of the more "mundane" denizens of the world have escaped from Dragons before...and probably not through the use of extremely powerful magical items, rituals or powers either.

So while yeah, in older editions a Dragon could just one-shot PC's of much lower level, I feel that the 4e mechanics do a better job in terms of making sense. Most people would die from a single attack, the few that survive would probably die about 6-12 second later after doing NOTHING to the Dragon, but a few people would actually escape and survive to tell the tale.

Oh, and BTW, the Adult Red Dragon has 2 action points, correct? IIRC, monsters aren't limited in how they spend action points, which means that he could actually just make three breathe attacks in a row. That would essentially be like one large breathe attack, and would probably kill almost anything lower than like, say, 6th level? Hardly weak if you ask me.

@Regicide: I wouldn't call what you said a "dig", because I consider it a good thing that there's at least a potential to reach level 30. When I played 2e I played in Dark Sun. In Dark Sun you roll higher stats, and your PC's start at level 3. It was also recommended that you have either 3 or 4 (I forget the exact number) of PC's that you regularly rotate. The reason for all that is because a level 1 PC would die. A PC rolling stats out a possible 18 would probably die. And even following their rules, PC's were probably still going to die, so you should have some backups. This was within the first few pages of the campaign manual, in the character generation section. So they were basically telling you, as you were making your character, that you were probably going to die.

So no, I don't think it's a "dig" to say that 4e gives you a better chance to hit 30. It does. I think that's a good thing, but others may not. The great thing though is that now the baseline is "you can live", and it's much easier to up the difficulty level to have a more "gritty" campaign. It's much harder to realistically nerf something like a Tembo in Dark Sun, who's favorite fighting tactic is to bat you back and forth between it's paws while stealing your levels. Permanently.
 
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Danceofmasks

First Post
There's one other mechanic to consider.
Encounters are supposed to be a challenge to the PCs.
But ... monsters that are beneath their notice get turned into minions.
I.e. they don't really have 1hp, but are there as cinematic splat.

So if the PCs are so far beneath that old dragon, just let the dragon treat them as if they have 1hp.
 

KarinsDad

Adventurer
It is a neat idea, I'll probably use it when I next run a dragon.

Out of interest, do you up the xp in accordance with the template too?

Well, the template is for a standard or elite being changed into an elite or a solo. To my knowledge, there are no XP rules for changing a solo into an "elite solo".


Take a level 6 Young Blue Dragon.

It has decent attacks, most of which (except the breath weapon) average 10 points of damage or even less. 4th level PCs have ~32 to 45 hits points. So, it will take a while for it to eat through that many hit points (~190), not including PC heal spells.

Put a Wizard template on it and it can do Web. It can do Dimension Door. It can do Icy Rays (it already has the equivalent of Shock Sphere at will). It gets 58 more hit points. It gets +2 Will and +2 to saves.

You have to remember to adjust the Wizard powers not by its Int, but by its level and monster type. Damage is modified by Int, but not to hit. So, it would be 6th level Artilery using an attack against other defenses that affect multiple creatures: +9 to hit with Web and Icy Rays. That's an addition Daily area attack and an additional Encounter area attack that does not force it to fall back on using Lightning Burst or Draconic Fury when its other powers are gone or not recharged.

This dragon goes from being damaging nasty to a bit controlling damaging nasty.

It is definitely stronger.


But, if I double the XP like a standard to an elite or multiply by 2.5 for an elite to a solo, I do think that is too much XP. It is definitely not as strong as two Blue Dragons, but that is the XP that those would give. So basically, I add the XP of an elite and a solo together (or as if it were 2 levels higher for XP). In this example, XP goes from 1250 to 1750.

It gets additional powers, additional hit points, and a boost to Will. But, that is not as significant as a true elite or solo. It does not have 2x hit points, it does not have +2 to three defenses, etc.

So, it is not worth 2x or 2.5x XP.
 

Mal Malenkirk

First Post
I have just ran a fight using a level 12 Gray Dragon against a level 12 party.

Level equivalent fight are supposed to be fairly easy but the dragon still took a fair chunk of the party's ressource and inflicted his share of damage. If it had been a level 14 or 15 draqgon we would really have had a tough boss fight on our hands.

They are tough enough in my experience, as long as you forgot none of their abilities.
 

Runestar

First Post
Extra wizard powers are only useful if they offer options the dragon doesn't already have, actually improve its effectiveness in combat and doesn't cannibalize too much into its actions, IMO.

For example, giving the dragon the ability to cast magic missile at will may not be all that useful if the damage done is inferior to its normal attack (but if it could be cast as a minor action, then it would make the dragon more powerful).

So basically, the new powers will have to complement one another for the dragon to be any tougher. Imagine a dragon with a few immediate interrupts (such as shield) or swift-action powers like time stop or the ability to spend healing surges. Now you are talking! :D
 

Gothmog

First Post
I don't think dragons in 4e have lost their teeth at all. True, they don't do stupendous amounts of damage with their breath weapons, but thats not really what its about anymore. Dragons now are meant to be threats that require teamwork and good planning to take down.

Three weeks ago, I DMed a fight between an adult white dragon (level 9 solo) versus six level 8 PCs at the culmination of an adventure. Outcome? The white dragon ended up fleeing, and 4 of the six PCs were dead. The party consisted of a dwarven warlord, tiefling warlock, elven ranger, human paladin, human wizard, and a half-elf cleric/warlock multiclass. Three rounds into the fight, the wizard and warlock were dead (breath weapon, and dragon triggered a cave-in), the cleric/warlock was down and dying, and warlord and paladin had been breathed on twice and were weakened (and neither seemed to be able to save against it). The ranger kept peppering it with arrows, while the warlord and paladin kept after it until eventually they brought it down to 1/4 its hit points. The ranger got lucky and landed a daily power on it (Attacks on the Run, I believe), dropping it to 20 HP. The dragon then fled, but if the ranger had missed and not inficted those two 3W+Dex ranged attacks, I have no doubt the PCs would have all been dead within another round or two. The dragon kept mauling the paladin and warlord with its Dragon's Fury power (and let me tell you, a claw/claw/bite routine hitting most rounds is BAD news, doing an average of 32 damage per mauling)!!! I've been in three combats with 4e dragons so far- the one above, one I ran with a one-shot 15th level game involving an elder black dragon, and one as a player with a young red dragon. All three battles ended with at least 3 PC deaths, and we were using good tactics and working together. Granted, all of these dragons were moving around a lot and not standing toe-to-toe with us (the black was diving back under pools of acid), but a dragon should fight smart. 4e dragons are just THAT nasty.

In 3.x, I don't think we ever had a fight nearly as tough with a dragon. Dragons in 3.x didn't have the staying power of a 4e dragon, and PCs usually buffed out the ass for the fight (elemental protections/stat boosts, AC boosts, etc), which pretty much nerfed many of the dragon's abilities. I'd still throw in surprises/unusual tactics/abilities with 3.x dragons when I could, but most of the time twinked-out wizards, sorcerers, or clerics with insane save DCs would pretty much one-shot the dragon with a spell, or fighter types would full attack and do around 1/3 to 1/2 the dragons HP in ONE attack sequence. (Yes, I know this shouldn't have happened mathematically in some cases, but it was pretty frequent in the times I DMed or played 3.x and dragons we fought after 8th level- maybe due to bad rolling on the DMs part). The only 3.x dragon-induced PC deaths I ever saw was a 3rd level rogue who tried to position for a sneak attack on a very young green dragon and got caught and isolated, and a party of 13th level PCs I DMed who foolishly tried to attack an ancient blue dragon. Equal level or even CR +1 to +3 dragons in 3.x we usually smoked without much difficulty, and certainly no deaths. And yes, this was even with killer DMs who were known to try and kill PCs with their critters.

Now umberhulks and mind flayers in 3.x? (Haven't tried them yet in 4e). Thats a whole other story.... ;)
 
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Jack99

Adventurer
Well, the template is for a standard or elite being changed into an elite or a solo. To my knowledge, there are no XP rules for changing a solo into an "elite solo".


Take a level 6 Young Blue Dragon.

It has decent attacks, most of which (except the breath weapon) average 10 points of damage or even less. 4th level PCs have ~32 to 45 hits points. So, it will take a while for it to eat through that many hit points (~190), not including PC heal spells.

Put a Wizard template on it and it can do Web. It can do Dimension Door. It can do Icy Rays (it already has the equivalent of Shock Sphere at will). It gets 58 more hit points. It gets +2 Will and +2 to saves.

You have to remember to adjust the Wizard powers not by its Int, but by its level and monster type. Damage is modified by Int, but not to hit. So, it would be 6th level Artilery using an attack against other defenses that affect multiple creatures: +9 to hit with Web and Icy Rays. That's an addition Daily area attack and an additional Encounter area attack that does not force it to fall back on using Lightning Burst or Draconic Fury when its other powers are gone or not recharged.

This dragon goes from being damaging nasty to a bit controlling damaging nasty.

It is definitely stronger.


But, if I double the XP like a standard to an elite or multiply by 2.5 for an elite to a solo, I do think that is too much XP. It is definitely not as strong as two Blue Dragons, but that is the XP that those would give. So basically, I add the XP of an elite and a solo together (or as if it were 2 levels higher for XP). In this example, XP goes from 1250 to 1750.

It gets additional powers, additional hit points, and a boost to Will. But, that is not as significant as a true elite or solo. It does not have 2x hit points, it does not have +2 to three defenses, etc.

So, it is not worth 2x or 2.5x XP.

WotC does not add xp when putting on a class template on a dragon, so I imagine that the designers either didn't think it was necessary to add some xp, or that they forgot about it. For example, the Draconomicon has a 10th level green dragon warlock - and it still gives 2500 xp, just as any other solo creature.

Cheers
 

Runestar

First Post
In 3.x, I don't think we ever had a fight nearly as tough with a dragon. Dragons in 3.x didn't have the staying power of a 4e dragon, and PCs usually buffed out the ass for the fight (elemental protections/stat boosts, AC boosts, etc), which pretty much nerfed many of the dragon's abilities.

Buffs are still resources expended. So it is possible for a party buffed to the gills to have a rather easy time against a dragon. But in terms of total resources spent, they may not necessarily be any better off than the party who did less buffing, but spent more resources healing afterwards.

3e dragons also had mid-power spellcasting, which should go a long way towards improving their prowess. You were easily looking at +10 to-hit in the least, as well as immunity (to cancel out their vulnerabilities) and other misc benefits. A red dragon with a admixture breath weapon could be doing 48d10 damage, at a DC which few players can hope to make.

Short fight (in terms of rounds), yes, but much more deadly and heart-stopping, IMO. ;)
 

CapnZapp

Legend
If an Adult Red Dragon breathes on a 3rd Level Fighter in 3.5 D&D or even 2nd Editition AD&D, the odds are pretty good that he is toast. If the same thing happens in 4E, he is probably just hurt (and probably not even bloodied). Where's the beef?
The answer is that WotC found it being toast isn't what most players find fun.
 

Plane Sailing

Astral Admin - Mwahahaha!
WotC does not add xp when putting on a class template on a dragon, so I imagine that the designers either didn't think it was necessary to add some xp, or that they forgot about it. For example, the Draconomicon has a 10th level green dragon warlock - and it still gives 2500 xp, just as any other solo creature.

Cheers

Interesting - I wonder if that was a conscious decision or an oversight? No way of knowing unless someone speaks up, I guess :)
 

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