I've always been a fan of bomb-lobbers as PCs and NPCs, and I liked Cogline from Terry Brooks' Shanarra books. They're great for controlling battlespace and sowing confusion among your enemies.
I was wondering about some of the better Feat/Class/PrCl options for making one in 3.X.
Conditions:
1) I'm really looking for WotC only stuff- my DMs are fairly conservative. However, if there is a REALLY good 3PP option, let me know.
2) The PC should be Int and/or Wis based, and not divinely inspired- he knows how to make his grenades because he is a man of science and knowledge, not because he was told "______" by some divine being. This doesn't mean he can't be a man of faith and even some levels in a divinely oriented class, just not as his primary class.
3) Ideally, I want a mix of mundane and magical abilities. I don't want him to be completely screwed if he enters a low/no magic zone. Something more than just firebombs and tanglefoot bags would be ideal. (I've already thought about pepper bombs, FWIW).
Obviously, Alchemy is a must. I would think that some knowledge of poison and nature would also be key.
Since he's using grenades, he'll need to have a decent Dex.
I would think something like a sling, staff-sling, or even the curved basket attached to the hand to throw the ball in Jai Alai. Anyone know of stats for the latter 2 or anything similar?
Brew Potion seems like a natural, but according to the text in the SRD, the products of the feat must be consumed to be effective.
Feats :: d20srd.org
The Artificer class would seem to be a good option...but I'm not too familiar with them.
So...any suggestions?
I was wondering about some of the better Feat/Class/PrCl options for making one in 3.X.
Conditions:
1) I'm really looking for WotC only stuff- my DMs are fairly conservative. However, if there is a REALLY good 3PP option, let me know.
2) The PC should be Int and/or Wis based, and not divinely inspired- he knows how to make his grenades because he is a man of science and knowledge, not because he was told "______" by some divine being. This doesn't mean he can't be a man of faith and even some levels in a divinely oriented class, just not as his primary class.
3) Ideally, I want a mix of mundane and magical abilities. I don't want him to be completely screwed if he enters a low/no magic zone. Something more than just firebombs and tanglefoot bags would be ideal. (I've already thought about pepper bombs, FWIW).
Obviously, Alchemy is a must. I would think that some knowledge of poison and nature would also be key.
Since he's using grenades, he'll need to have a decent Dex.
I would think something like a sling, staff-sling, or even the curved basket attached to the hand to throw the ball in Jai Alai. Anyone know of stats for the latter 2 or anything similar?
Brew Potion seems like a natural, but according to the text in the SRD, the products of the feat must be consumed to be effective.
Feats :: d20srd.org
The Artificer class would seem to be a good option...but I'm not too familiar with them.
So...any suggestions?