dm4hire
Explorer
Green Ronin released the PDF for Warriors & Warlocks this week. I'm waiting for the book as I own both editions of M&M, as well as the pocket edition, and this product is designed as an add-on to bring the comic book worlds of Sword & Sorcery to a table near you. Since M&M tends to focus more on fixed levels of play I'm wondering how appealing this genre of gaming will be to the average gamer. I mean do you think that level advancement is a requirement to enjoy the game? Would gaining treasure and magic items by themselves be enough for you to play a game where you're character never changes? Do you really need rewards to enjoy a fantasy game or any game for that matter?
If you were to create a game that was straight fixed level with no options like M&M or W&W. How many powers would you consider needed in order to have an enjoyable balance to the game?
If you were to create a game that was straight fixed level with no options like M&M or W&W. How many powers would you consider needed in order to have an enjoyable balance to the game?