Alright, I'm working on a character for the Living EN-World pbp Campaign thinger on this site, which uses the general SRD and http://www.enworld.org/forum/living-en-world/142438-rules-mechanics.html
These additional rules.
Here is his unapproved profile as of now, to give an idea of what I am doing:
http://www.enworld.org/forum/4738081-post391.html
The idea I'd had in mind for Viktor here was being a medium armored control fighter... and by control I mean things such as trips and disarms and other effects to attempt to keep an opponent from being able to do much of anything useful.
I figured this would allow for a somewhat more interesting combat than, "I swing at the monster!" every turn until it dies. Granted, as I've mentioned in other places I'm new, so perhaps this doesn't occur as much in a more traditional fighter either.
Does anyone have any advice for some options to look into while levelling, or particular strategies that would fit my concept well?
I was already looking into Combat expertise->Improved Disarm->Improved trip, with a great flail. Anyone have other suggestions?
These additional rules.
Here is his unapproved profile as of now, to give an idea of what I am doing:
http://www.enworld.org/forum/4738081-post391.html
The idea I'd had in mind for Viktor here was being a medium armored control fighter... and by control I mean things such as trips and disarms and other effects to attempt to keep an opponent from being able to do much of anything useful.
I figured this would allow for a somewhat more interesting combat than, "I swing at the monster!" every turn until it dies. Granted, as I've mentioned in other places I'm new, so perhaps this doesn't occur as much in a more traditional fighter either.
Does anyone have any advice for some options to look into while levelling, or particular strategies that would fit my concept well?
I was already looking into Combat expertise->Improved Disarm->Improved trip, with a great flail. Anyone have other suggestions?