What Makes a Good Player?

Have a backstory that has a few different plot hooks the DM can use at his leisure.

Don't be an orphan from a village that was razed, no I don't much care who did the razing.
QFE.

Honestly, a player who'll write up a solid backstory (without you bugging the crap out of them) that you can use to tie into your campaign is awesome :D It will also make things more fun for you, the player.
 

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QFE.

Honestly, a player who'll write up a solid backstory (without you bugging the crap out of them) that you can use to tie into your campaign is awesome :D It will also make things more fun for you, the player.
On the flip side, a player who makes a 10 page backstory and wants a big chunk of the spotlight, can be bad.
 

Wide-eyed enthusiasm!

A willingness to take risks and seek out adventure.

Support the other PCs and players.

For high crunch games, maths skill helps, but I see the necessity of that as more a failing of the system than of the player.
 

Remember that this is a *game* and that the primary goal is *to have fun*. Everything else - rules, realism, even playing your character "accurately" - comes second.

Focus on the game. If you want to play computer (or cellphone) games or talk about last night's TV shows, do so before or after the session. If the game isn't interesting to you, talk about it openly.

Don't argue with the DM during the game unless *absolutely* necessary. If you think that a ruling was unfair or otherwise problematic, talk about it *after* the session. Nitpicking during play is annoying. Whining is even worse.

Be curious and creative. Explore the game world; do unexpected things; ask interesting questions; use your spells/powers/skills/gear in interesting ways.
 

Pay attention! This should be obvious. Eg:

1. During negotiations, even if your PC isn't speaking, listen to what's happening.

2. Even if your PC is not present, unless the GM asks you to leave the table, pay attention to what's happening. Don't say "My PC isn't there, so I'm not going to listen" and force the other players to recount everything to you later, wasting valuable session time.

3. Pay attention in combat. Don't read a book! For God's sake! Know what's going on, what the other PCs are doing, and be ready to act immediately on your turn.
 

Wide-eyed enthusiasm!

A willingness to take risks and seek out adventure.

Support the other PCs and players.
Gods, yes! All of these, in abundance, thanks.

For high crunch games, maths skill helps, but I see the necessity of that as more a failing of the system than of the player.
Hm. I see what you mean, but, to my mind, point #3 of yours, above, can pretty effectively counteract that issue. Especially if the DM is likewise supportive, helpful and basically 'on side'. As well as 'on the ball', for that matter.
 


be involved in the descriptions ... even at your pc's detriment! ... like knowing your pc sucks, but playing it out anyway.

DM'ing is tough enough, when players decide to help (not take over) describe scene's or get involved in details (weather, light source) it helps a lot.

been reading darth's and droids and having someone who verbally describe a setting is sooo helpful.

Darths & Droids

I don't mind being the main force in a game, but some help is nice.

DM: ok so you enter the inn ...

Player (interrupting) ... and the innkeeper has only one good eye, and he spits into the mugs then wipes them out like that barkeep in The Bard's Tale

DM: sure!

Player: Great! I order milk ... SOUR MILK!
 


Player box: Kit for the stellar player

Here's an idea for the stellar player.
A player of mine started doing bringing a box to the game. This was great because we play on smallish tables that are always filled with minis and junk, so where to roll the dice so it won't be lost or cocked? In the box! The box is great because it also has all your cards, dice, mini, sheet, etc all right there! The player of mine went an extra mile and had a box with fold out legs that became a small table, but that's over the top. Backgammon boards work great.
In short, I encourage players to be extra awesome by bringing their own Player Box to the game. I made one for myself and its great because your character and all the campaign handouts etc can all live in one place.
 

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