If these questions have been compiled, crosspost them here: http://www.enworld.org/forum/genera...ds-coast-boards-arcane-power.html#post4746188
What is the theme of the Bard and Sorcerer's new biulds? What ability score is secondary?
Swordmage: What ability is secondary for the Ensnaring build?
Do wizards receive any sort of new over-arching schtick/build, aside from Summoning?
Feats:
Any multi-class feats like the weapon specialization feats, or the at-will modification feats, like from the Gladiator/Assassin articles, but for spellcasters?
Martial Power had new multi-class options. What are there?
I saw Morrus's thread, "Guess What I got?", and Arcane Power was the first to come to my mind.
Rechan covered most of my questions, I'll add what I want to know about: details on Familiar mechanics, Racial Class Feats, and Paragon paths, especially Sorcerer and Warlock ... I'd like to know if there are any CON-based Starpact Paragon Paths.
My biggie: Is there official option for Swordmage to use more then just Swords?
Also the multi-class options as Rechan mentioned.
Will it include the Swordmage and the Dark Pact from the FR sourcebook? Some people might want to include them, but not have to shell out cash for a book that would otherwise be useless to them.
1. Summoning powers for classes other than the wizard. Are there any?
2. How about encounter or at-will summoning powers. If so, tell me more; if not, what are the most, I dunno, summon-y encounter powers now available?
3. Is there any shadow or necrotic stuff?
4. Is there anything for an aspiring illusionist?
5. Deva racial feats? Deva paragon paths?
EDIT: Oh, and second any questions about the Tome.
My question - have they done anything to beef up implements (since AV keeps produced better weapons with 'even more' extra abilities or bigger damage dice. Even in the PHB implement powers were behind the curve with no 'high crit' or 'additional accuracy' or 'two handed damage' factors to improve them.
I'm hoping (but not holding my breath) that something will have been done to redress the balance in Arcane power.
I'm also hoping for a wider choice of At-Wills for wizards, with more 'controllery' powers available as At-Will (and not have them tied to particular 'builds').
Finally, I'm hoping (but definitely not expecting) an errata to upgrade Fireball so that THE iconic D&D spell is actually worth taking again. Ongoing 5 fire damage, perhaps, or sustain standard, or something like that.
Cheers
I completely forgot about the At-Wills.
One thing I am also curious about is the Warlock. Does he get new at-wills, or do we just get the one for the Vestige pact? Seeing as Warlocks have only one option (take your pact-specific at-will and take Eldrich Blast), I'm wondering if they're going to free up Warlocks a little there.
Now that we have rules for summoning, do we have the ability to raise an army of the dead as well?
Do Warlock Paragon Multiclassers get Warlock's Curse 1/day from a feat?
Do Wizards get more necrotic powers?
Do Warlocks get summons?
I'm curious what the new builds for the Bard, Sorcerer are. Is there a Bard build that benefits from a high Dex, and/or which uses ranged weapons?